DESCRIPTION

This is a boy 3D model.

It is made using Makehuman and Blender. The clothes are ready for cloth simulation. The body parts and the bones are named for a better navigation. The pose libary containes 26 pose. The textures resolution are 4k (cloth), 2k (body) and 1k (eyes). The .blend file containes all of them. The .fbx and .obj file don't containes the rig! The rig made using an addon called rigify. I use the pose layers to separate the different layers of bone. In the Youtube preview you can see the animation that containes (only .blend file). The scene vertices are only so high because I converted the hair into mesh. If you want I can create a low poly hair.

Infos:11 objects + rig objects (this is the objects that are the rig containes)1102487 vertieces1985671 edges887553 faces/polygons1731925 triangles

Infos without any hair:9 objects + rig objects21947 vertieces43291 edges21393 faces42805 triangles

I hope I can help with this model. And sorry for my bad English.

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Rigged boy 3D model

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Native file format
BLEND
Size: 226 MB
Renderer: Cycles | 3.1.2
Exchange formats
OBJ
OBJ | 2 files<br />File Size: 155 MB
FBX
Autodesk FBX<br />File Size: 77.9 MB
TEXTURES
Textures<br />File Size: 37.6 MB
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887553 polygons
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/ 1102487 vertices
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