DESCRIPTION
Cartoon_King

scene format:

Maya 2014

FBX

OBJ

Model:

Clean topology based on quads.

This model is completely UVunwrapped.

The charactor is 185cm tall.

Material and Texture:

The aiSkin SSS shader is Assign to the face and body.

Ai_Standard shader is Assign to the other.

The coat texture res is 4096 4096.

Other parts texture res is 2048 2048.

The number of maps is 26.

You can change the shader type what you want base on the texture.

Hair:

Hair and beard using maya hair system.

Eyebrows and eyelashes is model not hair.

Render:

Arnold render is used to render.

Lights in included in the maya scene.

Render Setting is OK.

Render directly you will get the image like preview picture.

REVIEWS & COMMENTS

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bl
blendermania20Buyer of this model
This user has purchased this specific model
Amazing detail on the clothes but was disappointed to find that the character did not come with a body even though the seller specified the height in the description. It came with a head and hands tucked into the clothes.
GreenHeroSC
GreenHeroSCCommunity member
This user is part of the CGTrader community
nice
jskaljin
jskaljinCommunity member
This user is part of the CGTrader community
Looks cool
al
alal01732Community member
This user is part of the CGTrader community
I want a rigged king.

Cartoon King 3D model

Royalty Free License
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File formats
OBJ
OBJ | 2 files<br />File Size: 8.91 MB
MA
Autodesk Maya<br />Version: 2014 - Renderer: Arnold 1.2<br />File Size: 90.8 MB
FBX
Autodesk FBX<br />File Size: 37 MB
Provided by designer
Information and details shared directly by the model's designer.
3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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Materials
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UV Mapping
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3D printing
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Model is not 3D printable
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Geometry
Polygon mesh
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92658 polygons
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/ 105197 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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