Teeth
==FEATURES== -Rigged for easy open and closing of mouth -Animated Opening and Closing Mouth Included as separate scene file (Teeth_Animation.ma) -Native Maya File (Other formats available upon request) -Large texture maps for extreme detail -Displacement maps -Clean edge-loops -Quads based topology -Real world scale (H 1.8 inches, W 3 inches, D 3.2 inches) -Positioned at center of grid -Everything cleanly named in outliner for easy selection -Layers organized for easy visibility -Image Based Lighting set up for realistic reflections -Stripped file structure for no hassle set up -Perfect to be used as an asset in your characters -Perfect for Dental advertisements -Teeth can be selected independently and contain root detail
==SUPPORT== -Contact author via support ticket for any questions
==POLY COUNT== -Top Gums (608 Polys / 610 verts) -Top Teeth (2624 Polys / 2656 verts) -Bottom Teeth (2656 Polys / 2688 verts) -Bottom Gums (258 Polys / 260 verts) -Tongue (120 Polys / 122 verts)
==Texture Maps== (4096x4096) Gums_Bottom_Color.tif (4096x4096) Gums_ Bottom_Displacement.tif (4096x4096) Gums_Top_Color.tif (4096x4096) Gums_Top_Displacement.tif (2048x1024) ImageBasedLighting.hdr (4096x4096) TeethBottom_Color.tif (4096x4096) Teeth_Bottom_Displacement.tif (4096x4096) Teeth_Top_Color.tif (4096x4096) Teeth_Top_Displacement.tif (4096x4096) Tongue_Color.tif (4096x4096)Tongue_Displacement.tif
==Rendering== All Preview images are rendered with Mental Ray. It is recommended that you render using the camera named 'Perspective' for best results. Clean File paths are setup to allow no hassle setup. -ImageBased Lighting, Additional Lighting and Indirect Lighting is set up ready to render.