This is a model of a Male Female Base Rig
Originally created with Maya 2022 and Blender 4.2
|| USAGE ||
This two model was designed for use as a real-time asset in a [videogame or simulation]
This two model is suitable for use in [broadcast, high-res film , advertising, design visualization, forensic presentation, etc.]
|| SPECS ||
This model contains Arnold standard materials for Arnold render Maya 2022 and Blender standard materials for Blender Cycles render
|| PRESENTATION IMAGES ||
All preview images are rendered with Maya Arnold render and Blender Cycles render ....No Photoshop or compositing used, Product is ready to render out-of-the-box.
Preview Images are rendered using the Maya 2022 version of the Arnold renderer and Blender 4.2
If you render this file using a different version of this renderer, you may not have the same results as you see on the thumbnails.
Included with this download is a file that lists the render settings needed to produce images that match the thumbnails. This file includes information on lighting placement, exposure control and render settings.
|| TEXTURES ||
All textures are created from original photographs or drawings
|| GENERAL ||
Scene objects are organized by layers / groups,No third-party renderer or plug-ins needed to use this product.
|| ANIMATIONS ||
Maya 2022:Maya 2 file(male and Female each) ..Facial control same but rig setup different ..it is up to user which one like to use . The rigging of this file is done using
custom rigging controls with morph target base facial control..
The skinning in this file is done using Skin modifier
apple arkit 52 Shape Key Facial expression(Not follow Female Base only on male base ) ..with extra few shape key (like : smaile,sad,angry etc ..)added..
Blender 4.2 :Blender 3 file ..
1.The rigging of this file is done using Blender rigify rig.
2.The rigging of this file is done using Blender Auto rig pro
3.The rigging of this file is done using Blender rigify rig .use unreal 5 mannequin
skeleton setup for Unreal 5 ...2.extra customize facial shape control used morph target .(For 3 file )Now this is up to user which one
like to use on your project ...both are suitable to export as FBX format ..
--Unreal---
unreal 5 mannequin for unreal file .....
|| ADDITIONAL NOTES ||
all texture pack include (TexturePack)Obj,FBX file format does not have textures/materials applied and will not render like the preview images.