DESCRIPTION

Male
Var : 28513
Poly : 22217
Female
Var : 34324
Poly : 28201

This is a model of a MaleFemale Base Rig
Originally created with Maya 2018 ,2022 and Blender 4.1
|| USAGE ||
This model was designed for use as a real-time asset in a [videogame or simulation]
This model is suitable for use in [broadcast, high-res film , advertising, design visualization, forensic presentation, etc.]
|| SPECS ||
This model contains 9 separate objects for male and 11 separate objects for Female
This model contains Arnold standard materials for Arnold render Maya 2018 and 2022
and Blender standard materials for Blender Cycles render
|| PRESENTATION IMAGES ||
There are extra elements in the preview images that are not included in the file.
All preview images are rendered with Arnold render and Maya 2018 and 2022 and Blender Cycles render ....
No Photoshop or compositing used, Product is ready to render out-of-the-box.
Preview Images are rendered using the Maya 2018 and Maya 2022 Arnold renderer and Blender 4.1 Cycles render
If you render this file using a different version of this renderer, you may not have the same results as you see on the thumbnails.
Included with this download is a file that lists the render settings needed to produce images that match the thumbnails. This file includes information on lighting placement, exposure control and render settings.

11_brasschaat_workplace.hdr for skydoom light ..
All textures are created from original photographs or drawings

|| GENERAL ||
Scene objects are organized by layers / groups
No third-party renderer or plug-ins needed to use this product.
|| ANIMATIONS ||
Splines (splines, necks,),Arms,Legs,FK Chains (fingers, tails, spines),Heads,Look-Ats (eyes)
Morph and Joint base control system Used for Maya 2018 snf 2022.....
Maya 2018:The rigging of this file is done using custom rigging controls The skinning in this file is done using Skin modifier
Blender 4.1 :The rigging of this file is done using Blender Rigify
Also blender facial expretion has Dual face control setup ....1.auto rig pro facial control and Rigify
2.extra customize facial shape control used morph target .Now this is up to user which one
like to use on your  project ...both are suitable to export as FBX format .. --Unreal---
Used maixmo Rig for unreal file .....
Its comfortable to use any maximo animation for character
also any animation downloaded from maximo and comfortable to use ..

|| ADDITIONAL NOTES ||
all texture pack include (TexturePack)
Obj,FBX file format does not have textures/materials applied and will not render like the preview images.

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Male Female Base Rig Low-poly 3D model

Royalty Free License (no AI)
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Native file format
BLEND2 files
Size: 825 MB
Cycles | 4.1
Exchange formats
OBJ
OBJ | 2 files<br />File Size: 8.71 MB
FBX
Autodesk FBX | 3 files<br />File Size: 355 MB
MA
Autodesk Maya | 4 files<br />Version: 2018 - Renderer: Arnold<br />Version: 202 - Renderer: Arnold<br />File Size: 1.61 GB
JPG
JPG | 4 files<br />File Size: 1.57 GB
UASSET
UnrealEngine<br />Version: 5<br />File Size: 346 MB
TEXTURES
Textures<br />File Size: 366 MB
OTHER
Other | 2 files<br />File Size: 16.9 MB
Verified by CGTrader
Verified models are of higher quality as they have
passed CGT Standard technical and visual checks,
making them more professional-grade 3D assets.
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
Information and details shared directly by the model's designer.
3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
50418 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 62837 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
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