Game ready mid-poly mesh. Quads: Sclera 512. Eyeball 512.
Modeled and animated in Blender. You can animate the aperture of the pupil with shape keys. There are two. Just maximum and minimum aperture of the pupil.
1K PBR textures hand painted in Substance Painter.
Three different iris colors: blue, green and brown.
Normal maps DirectX and OpenGL. Height maps.
Packed texture that includes Metallic, Roughness and Ambient Occlusion.