Features:
- 2k and 4k exr textures
- diffuse, roughness, normal, and displacement
- fbx, obj, stl, and blend files
- 32k poly count
- back half of the eye is designed to be easily cut off if you dont need it, halving the polycount
- split into 2 main meshes
- base mesh for main textures
- cornea for lens effect + reflections
- blendfile comes with shader nodes tuned with proper IOR, SSS, etc.
- accurately scaled
Please contact me if there are any issues and I will try my best to resolve them for you ASAP.
If you make something with this model, I'd love to see it as well.
@amattheus.3d OR a.mattheus3d@gmail.com