DESCRIPTION

This 3d hand model is made in Blender, it is rigged, animated and rendered in Eevee. This mesh has clean geometry, non overlapping UV s and the mesh and all the materials, textures and the bones in the armature have unique names. The previews are rendered in Eevee as it is shown here, without color correction or any post processing.

The downloadable zip file contians the following:

Mesh

The downloadable zip contains the native blend file as well as FBX and an OBJ file. While rendering the preiews a subdivision surface modifier was used, the native blend (source file) also has this modifier added, and it can be both disabled and enabled with a single click. This hand mesh has clean geometry of all quads of total 1829 polygons and 1831 verticies.

Textures

It has 4K PBR textures including the following texture maps:

  • albeod.tga : 4096 x 4096 px

  • bump.tga : 4096 x 4096 px

  • normal.tga : 4096 x 4096 px

  • roughness.tga : 4096 x 4096 px

  • translucency.tga : 4096 x 4096 px

Rig

This mesh is rigged and skinned. The rig contians both deform bones and control bones.

Animation

This 3d model contians three main animations, one is the hand animation, another one is finger rotation animation, and the last one is a horizontal turntable animation.

In the source file (blend), these aniamtions can be switched from the Action Editor. In the Action Editor the animations are organised serially with the following names: “Action 1 hand animation”, “Action 2 finger rotation” and “Action 3 hand turntable”.

File format:

This file is availble in total three file formats, Blend (source file), and two exported file formats FBX and OBJ. The Blend file has all the lights and camera setup, it is rigged with both deform bones and control bones, with bone constrains added (e.g copy rotation, limit rotation etc.).

The FBX file has both deform and control bones, but it does not have Blender’s native bone constrains, if bone contrains are needed, it will have to be added manually.

The OBJ file only has mesh and no armature.

Scene:

The scene in the native blend file has all the lights and camera set up and it is ready to be rendered as shown in the previews.

REVIEWS & COMMENTS

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lu
lukeisuncreativeBuyer of this model
This user has purchased this specific model
Incredible amount of detail in this model. Seriously, with the right lighting and environment, it looks photoreal. Great topology and rigging weights. Can't recommend enough!
ma
maximetiBuyer of this model
This user has purchased this specific model
Very good model. The rigging is ok but basic
go
gooddogbaddawgBuyer of this model
This user has purchased this specific model
It's a good rig. Hard to manipulate it into the exact shape I want, but I assume that's my ineptitude, not the rig.
bl
blackpillBuyer of this model
This user has purchased this specific model
Really great model! Thanks! :-)
wo
wolverinexnxBuyer of this model
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The buyer left positive feedback on this model
co
cokuran9371Community member
This user is part of the CGTrader community
Nice
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Female Right Hand Rigged Low-poly 3D model

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Native file format
BLEND2 files
Size: 592 KB
Eevee 2.82 | 2.82
Eevee 4.2 | 4.2
Exchange formats
OBJ
OBJ<br />File Size: 80.6 KB
FBX
Autodesk FBX<br />File Size: 187 KB
TEXTURES
Textures<br />File Size: 43.1 MB
OTHER
Other<br />File Size: 43.1 MB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
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No unsupported objects
Unsupported objects:
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- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
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Provided by designer
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3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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Materials
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UV Mapping
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Plugins Used
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3D printing
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Model is not 3D printable
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Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
1829 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 1831 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
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