-Eyes collection information-
-Procedural eye information-
Eye created with geometry node systemGeometry nodes let you customize these settings of eye :
Materials as EyeColor and EyeBallColor let you change easy these colors settings:
Customized procedural eye can have baked textures, here tutorial how to do it step by step: https://www.youtube.com/watch?v=yT1UNOlhYTI
-Important information for creating procedural eye-
!!! After bake of textures apply geometry node in modifier section !!!!!! After apply of geometry node, check face normals, to correct them, select eye, go to Edit mode, select all faces and press shift+n !!!!!! Also if you want eye look better, you can delete black face inside eye and fill eye middle hole by going to Edit mode, select edges around hole, press Face in upper section near Edit mode and select Grid Fill and apply EyePupilColor material. !!!!!! Recomended to manualy rework UVLightmap if model going be used for bake lightmap. !!!