Faces:910(low poly)Verts:927object:2 object—-Sclera+pupil (It does not include the 3d girl in this video)shader:no procedural materials,just the 9 textures and uv(diffuse+normal+glossy+roughness+Transmission)advantage:Exterior- High detail and real-time(game-ready)disadvantage:poor detail the back side (I don’t think back side need more detail when you add it to human body)tips:You can change the sclera‘s shader IOR or edit pupil uv map to changing the size of pupil.