Low poly Infiniti Triant car model, built with Maya 7, clean topology, no N-gons, mostly quads and just few triangles. UV mapped and fully textured, unwrapping done with overlapping. Maya 7 (.ma, .mb), OBJ (.obj with .mtl), 3ds Max 7 (.max and .3ds) and Autodesk FBX (.fbx) format included. Polygons: 196 quads/ 370 triangles Vertices: 210 Model is mapped on single 512×512 pixels texture map. Five colors in two formats are included in textures_triant.zip file, .bmp and .tga.