Chevrolet Pickup 1950 DesertStudio

Chevrolet Pickup 1950 DesertStudio 3D model

Description

High detailed model created by SQUIR team.

Ready to render at 3dsmax with VRAY.It was rendered at 3dsmax 2015 with vray3.20 Rendering scene with all lightning, materials, background setups is included. 3dsmax 2010 format is also included, but without lightning/rendering setups and with standard materials only. READY TO RENDER IS ONLY 3dsmax2015 vray3

All of our models was made on the 3dsmax, and we are able to provide uncollapsed modifier stack only for the 3dsmax. but if you'd need the lower polygon version at other programs, please contact with the support, and we will convert the reduced mesh to requested format. The lowest available meshsmooth level is shown at the wire view, next to the hipoly wire view.

For this product there's 3 different 3dsmax files included.Set is uncollapsed, it's a file where you can make changes at the model. Hipoly is collapsed to hipoly with all the modifiers history cleaned to make it trouble free while using at other programsStudio is the file with all rendering setups that we used to make the previews renderings.

Because of different Disk topology at different computers it might be required to change the textures path at the destination computer.

Thank you for buying SQUIR models

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Chevrolet Pickup 1950 DesertStudio
$159.00
 
Royalty Free License 
Chevrolet Pickup 1950 DesertStudio
$159.00
 
Royalty Free License 
Response 89% in 7.0h

3D Model formats

Format limitations
  • 3D Studio (.3ds)3.95 MB
  • Cinema 4D (.c4d)6.37 MB
  • Autodesk FBX (.fbx)11.4 MB
  • Autodesk 3ds Max (.max)216 MBVersion: undefinedRenderer: V-Ray
  • Lightwave (.lwo, .lw, .lws)5.67 MB
  • OBJ (.obj, .mtl) (2 files)22.8 MB

3D Model details

  • Publish date2019-02-01
  • Model ID#665425
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 500,000
  • Vertices 500,000
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs
  • Plugins used
  • Ready for 3D Printing
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