DESCRIPTION

McLaren P1 2013 – High-Detail 3D ModelHigh-fidelity 3D model of the McLaren P1 hybrid hypercar, built to real-world scale using accurate vehicle references. Designed for both real-time game engines and cinematic offline rendering. Suitable for interior and exterior camera views, including close-up interior shots.Model SpecificationsReal-world dimensions: 4.59 × 1.95 × 1.19 mBuilt from accurate McLaren P1 reference data for correct proportions and surface accuracyAll objects uniquely named and properly groupedFully subdivision-ready geometryInterior included — layout supports interior camera viewsSimplified engine geometry includedScene lighting and cameras configured for preview and presentation rendersMaterials and UVFully UV unwrapped — non-overlapping UV islandsPBR workflow with Blender Cycles materials fully set upTextures included: Albedo, Roughness, Metallic, Normal, Ambient OcclusionAll parts have properly assigned materialsRenders directly in Blender Cycles without additional setupMaterials adaptable for Unreal Engine, Unity, and other real-time or offline renderersFile Formats.blend — Native — Cycles materials fully configured.fbx — Universal exchange format.obj — Geometry only.gltf / .glb — Real-time and web-readyWhen using FBX, OBJ, or GLTF formats, materials and textures may require manual reassignment depending on the target application or engine.Modular StructureAll parts are fully separated and can be used independently or recombined as needed. Optimized for editing, shading, rigging, animation, and customization workflows.

mclaren p1 mclaren p1 hybrid hypercar hypercar supercar sports car twin turbo hybrid holy trinity iconic hypercar game ready real time low poly cinematic automotive vehicle racing blender pbr 3d model asset

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McLaren P1 2013 High Detail Game Ready Cinematic Low-poly 3D model

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File formats
OBJ
OBJ | 2 files<br />File Size: 16.6 MB
BLEND
Blender<br />File Size: 28.1 MB
GLTF
glTF<br />File Size: 13 MB
FBX
Autodesk FBX<br />File Size: 6.96 MB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
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- Cameras
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Geometry
No N-gons
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No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
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3D Features
Textures
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Materials
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3D printing
Indicates whether the designer marked this model as suitable for 3D printing.
Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
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440000 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 449998 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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