Classic Formula one McLaren 3D model

Formula one McLaren - Easy modelling, low poly but the result is still realistic. The hardest part is UV mapping but still it's fairly easy, but I have to unwrap the model > export UV > work in PS / AI platform > import the UV map back into Blender. A bit hassling work but nothing really technical here. I don't go for realism on this project, otherwise I will put plenty of imperfection texture on there. Just want to share the model coz I think a lot of people looking for car modelling.

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Classic Formula one McLaren
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3D model formats
Native
  • Blender (.blend) (2 files)-Version: 2.79Renderer: Cycles 2.79Version: 2.79Renderer: Cycles 2.79
Exchange
  • Blender (.blend) (2 files)-Version: 2.79Renderer: Cycles 2.79Version: 2.79Renderer: Cycles 2.79
  • 3D Studio (.3ds) -
  • Autodesk FBX (.fbx) -
  • OBJ (.obj, .mtl) -
  • Stereolithography (.stl) -
3D model details
  • Publish date2018-02-07
  • Model ID#844252
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Subdivision ready
  • Polygons 0
  • Vertices 224,258
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Mixed
  • Plugins used
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