DESCRIPTION

3D Car Model Render - Hypercar Black GTR Style Software Used (assumed):Modeling: Blender / Maya

Texturing: Procedural or PBR materials

Rendering Engine: Cycles or Eevee (Blender) / Arnold / V-Ray (Maya)

Post FX: Likely used Bloom, Glare, or Lens Flare effects

Modeling Features:Design: Sleek, aggressive hypercar body with aerodynamic elements (wide fenders, rear wing, front splitter)

Detailing: Clean topology with smooth curves; special attention to body flow and surface tension

Tyres & Rims: High-poly wheels with glossy black finish; subtle tire detailing visible

Texturing/Shading:Material: Metallic black paint with subtle glittery flakes, giving a pearl finish

Rims and Windows: Glossy black shaders and tinted glass for a stealth appearance

Specular Highlights: Carefully placed to enhance the surface curves and shape flow

Lighting & FX:Scene Lighting: HDRI or spotlights used to hit key surfaces; strong highlights

Post-Processing: Lens flares and chromatic diffraction effects (rainbow glare) added for cinematic effect

Shadows: Soft and clean; contributes to high-end studio render look

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GTR Car 3d Model Low-poly 3D model

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File formats
OBJ
OBJ | 2 files<br />File Size: 16.4 MB
FBX
Autodesk FBX<br />File Size: 4.52 MB
MA
Autodesk Maya<br />File Size: 21.1 MB
OTHER
Other<br />File Size: 113 MB
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