




3D Car Model Render - Hypercar Black GTR Style Software Used (assumed):Modeling: Blender / Maya
Texturing: Procedural or PBR materials
Rendering Engine: Cycles or Eevee (Blender) / Arnold / V-Ray (Maya)
Post FX: Likely used Bloom, Glare, or Lens Flare effects
Modeling Features:Design: Sleek, aggressive hypercar body with aerodynamic elements (wide fenders, rear wing, front splitter)
Detailing: Clean topology with smooth curves; special attention to body flow and surface tension
Tyres & Rims: High-poly wheels with glossy black finish; subtle tire detailing visible
Texturing/Shading:Material: Metallic black paint with subtle glittery flakes, giving a pearl finish
Rims and Windows: Glossy black shaders and tinted glass for a stealth appearance
Specular Highlights: Carefully placed to enhance the surface curves and shape flow
Lighting & FX:Scene Lighting: HDRI or spotlights used to hit key surfaces; strong highlights
Post-Processing: Lens flares and chromatic diffraction effects (rainbow glare) added for cinematic effect
Shadows: Soft and clean; contributes to high-end studio render look