Originally modelled in 3ds max 2018. Final images rendered with corona 1.6 (two images Vray 3.6)
files:
1) MAX2018 archive with texture
materials and maps: Multi/Sub-Object; Blend; CoronaMtl; CoronaMix; Mix; Falloff; CoronaNormal; Bitmap; CoronaBitmap; Output; CoronaOutput, CoronaShadowCatcherMaterial.
2) MAX2015 archive with texture
materials and maps: Multi/Sub-Object; Blend; VRayMtl; Composite; Mix; Falloff; VRayMtlWrapper; VRayHDRI; VRayNormal; Output; Bitmap;
3) FBX;
4) OBJ;
5) DAE;
obj, fbx, dae file format does not have textures/materials applied and will not render like the preview images. Standart materials with solid color (Multi/Sub-Object). Subdivision level 0.
textures:
5 texture png and jpg 2048x2048;
3 texture png 4096x4096;
1 Environment map hdr 2048x1024,
1 texture png 1024x1024,
1 texture jpg 2000x2000;
1 texture jpg 1000x1000.
Normal map use only for tire.
model:
Model is built to real-world scale, all elements non-overlapping unwrapped.
Geometry: quads only.
Polygons: 46797
Vertices: 47041
Units used: Millimeters.
Dimensions: 5575mm x 2110mm x 1295mm
modify: OpenSubdiv for max 2018 and TurboSmooth for max 2015 (on by default, Subdivision level 2: Polygons- 1497232, Vertices-748883).