This is my original concept design. It was mostly inspired by Mazda and Aston Martin
This model should be used only in blender, thought as a mesh, it can still be presented in other programms
Vertices: 158366
Edges:293748
Faces:136910
Triangles:271859
If you buy this model, you get the NOT A TRIANGULATED TOPOLOGY.
The topology is pretty good.
There are only 3 textures for the whole model, the rest are materials.
The interior of the car is as detailed as the exterior. And if you open the doors, you see no holes in between the inside and outside of the car.
The trunk space and underhood are also detailed, so is the bottom of the car.
The lights of the car can be controlled through materials'properties
The glass materials are actually transparent, so the light goes through
The subdivision modifiers are not applied, so you can define the level of detail by changing the subdivision level.
Tha tachometer and speedometer have their indicators, which can be turned by the local orientation.
Also check out the 360° rotation video with the blinker example: https://youtu.be/VJuIxG0_4K8