DESCRIPTION

General description:Pack of 5 cars and one bus in stylized, cartoonish version. Great to populate your scene with these nice looking vehicles! They are delivered as one mesh for each body of a vehicle and four separated wheels so you can easily animate them in your preferred software. There is also a pack of textures to set your colors, transparency, metallic objects, emission and roughness.

Available files for download:Native format: .blendOther formats: .obj and .fbx

Detailed file information:    Objects - there is one object for a body of each vehicle and four separated wheels. Blender's native file, .blend, has all the cars in separated collections, all the shaders and textures prepared and wheels parented to the body. In .obj exported file, wheels have center of the object placed in the center of the scene so it might be a bit of adjusting to get them in the center of them selves in order to animate them. If it is for a static scene, just parent them to the body and it's good to go. As for .fbx all the centers are properly placed but you still might need to parent them to the body. I would recommend .fbx if you are importing to other sotfware. Objects are scaled to mimic real life sized cars and they are UV unwrapped, without overlapping vertices.    Geometry - is all quads and tris    Polycount - 30482 polygons / 21145 vertices    Materials - all the materials are separated so you can create your custom materials if needed. That includes body paint, windows, chrome, plastic parts and tires.    Textures - models are fully textured and no procedural materials so you can easily import the models, load the textures (if it is not done automatically, witch should be the case with all the formats in the pack) and you are good to go. There are five different albedo (color) textures to choose from and each car can use any of them so you can change colors if duplicating cars. There is also a roughness, emission, transparency and metallic textures included. If you want to customize colors or add more details, just duplicate the specific texture and work on it. There is a UV map included to get a better understanding to where specific parts of a car are placed on a texture map. License plates are placed in textures but are easily customizable.    Naming - all the models have their custom names, including the wheels

Other info:This pack is not rigged nor animated.

Please let me know if you have any problems with purchased models, we will try to resolve it as soon as possible.

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Cartoon cars pack 3D model

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File formats
OBJ
OBJ<br />File Size: 4.47 MB
BLEND
Blender | 2 files<br />Version: 4. - Renderer: Cycles<br />File Size: 8.95 MB
FBX
Autodesk FBX | 3 files<br />File Size: 10.6 MB
PNG
PNG<br />File Size: 378 KB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
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- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
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3D Features
Textures
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Materials
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UV Mapping
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Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
30482 polygons
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/ 31145 vertices
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Unwrapped UVs
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