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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Files Included: ToyTruck_PBR.blend - Blender File with PBR Textures Material;
ToyTruck_Solid.blend - Blender File with One Solid Color Material;ToyTruck_Solid.fbx - FBX File with One Solid Color Material;
ToyTruck_Unity.blend - Blender File with One Solid Color Material and Orientation for Exporting to Unity;ToyTruck_Unity.fbx - FBX File with One Solid Color Material and Orientation for Exporting to Unity;
ToyTruck_Unreal.blend - Blender File with One Solid Color Material for Exporting to Unreal Engine;ToyTruck_Unreal.fbx - FBX File with One Solid Color Material and Orientation for Exporting to Unreal Engine;ToyTrack_Unreal_Location - XYZ Axis List of Pivot Points Values for Setting Location After Importing FBX
Materials: Yes, PBR and One Solid Color
Textures: Yes 4K SetBlender (AmbientOcclusion; BaseColor; Metallic; NormalGL; Roughness; Specular) Unity (AlbedoTransparency; MetallSmoothness with Alpha Channel; NormalGL; Occlusion)Unreal Engine (BaseColor; NormalDX; OcclusionRed_RoughnessGreen_MetallicBlue)
UV Map: Yes, Non Overlapping
Triangulated: Yes
Animated: No
Rigged: No
Faces/Polygons: 30 698Tris: 30 698Verts: 15 657