DESCRIPTION

My original Work/Design

Important Notes :

  • two sided meshes (with No hole)
  • Based on my other constructing product (the pivots(origins) are based(matched) with my other constructing product . if you had any issue with pivots please send me a message)
  • 2 Texture Sets (Materials)
  • Please check the Wire Frame shots before purchase ( This is a low-Poly Product ) !
  • all shots are taken in real-time Viewport (not Render tnks to UE4 )
  • With normal map or parallax occlusion map (POM) optimized for real time and game projects .
  • For Real World Scale (CM) : Just Scale the it up to 25 unit (or set the scale option to 25 in importing setting . Except for UE4 Asset)
    • With 8 diffrent variation ( 3d models )
  • Clean geometry with High quality textures and Zero UV stretching .

Other Notes :

  • Transformations are At 0.0.0 (scene origin)
  • Y up (it can convert in import settings )
  • Z Froward

Objects

  • S _Fence _A _01 (248 Vertex)
  • S _FenceD _A _01 (396 Vertex) Overlapped UVs
  • S _FenceD2 _A _01 (136 Vertex) Overlapped UVs
  • S _FenceD3 _A _01 (356 Vertex) Overlapped UVs
  • S _FenceW _A _01 (188 Vertex) Overlapped UVs
  • S _Fence _A _Small _01 (256 Vertex) Overlapped UVs
  • S _Fence _A _AS _01 (208 Vertex) Overlapped UVs
  • S _Fence _A _SmallAS _01 (238 Vertex) Overlapped UVs

2026 vertices in total

Materials Name : M _FenceA _01M _FenceA _A_01 (With Opacity)

Textures : 4096x4096 2048x2048 8-bit png

M _Fence _A_01

  • T_ Fence A _01 Base_ Color
  • T_ Fence A _01 Metallic
  • T_ Fence A _01 Mixed_AO
  • T_ Fence A _01 Normal_DirectX
  • T_ Fence A _01 Roughness
  • T_ Fence A _01 Height

M _FenceF _A_01

  • T_ FenceF A _01Opacity
  • T_ FenceF A _01 Base_ Color
  • T_ FenceF A _01 Height
  • T_ FenceF A _01 Metallic
  • T_ FenceF A _01 Mixed_AO
  • T_ FenceF A _01 Normal_DirectX
  • T_ FenceF A _01 Roughness

Importing:

  • Importing process is not always 100% perfect in any cases (Because there are too many softwares with different standard for each one) so it needs to do some adjustment.
  • First Copy/Paste the Textures to a folder beside the scene file . Rename the Folder to Textures
  • If this didnt work ... Then Copy/Paste the Textures beside the scene file . (Same Folder)

For unreal engine 4 Asset Just Copy and Paste Content Files in to your Content Folder

please let me know if you need help :) .

Low poly cyberpunk fencing design - modular

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Robinson17
Robinson17Community member
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Great work.....
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Wall fence - modular Sci fi Low-poly 3D model

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MA
Size: 324 KB
Renderer: Default
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Autodesk FBX | 3 files<br />Version: 2016<br />File Size: 309 KB
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Textures | 2 files<br />Version: 4K<br />File Size: 114 MB
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3D Studio<br />File Size: 160 KB
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UnrealEngine<br />Version: 4.6 - Renderer: Vulkan<br />File Size: 31.4 MB
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