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- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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This Old Wooden Church 3D Model is a highly detailed, realistic architectural asset designed for games, films, VR/AR experiences, cinematics, and real-time environments. The model represents a weathered rural church built entirely from aged wooden planks, featuring a bell tower, cross, steep shingle roof, gothic windows, and authentic historical proportions.
The asset is created with clean topology and optimized geometry, making it suitable for both real-time engines (Unity, Unreal Engine) and offline rendering workflows. All materials are created using physically based rendering (PBR) standards, ensuring accurate surface response under different lighting conditions.
The wooden surfaces show natural wear, dirt accumulation, faded paint, and aging details, adding strong storytelling value for abandoned locations, horror environments, medieval villages, western towns, post-apocalyptic scenes, and historical reconstructions.
Key Features
High-quality realistic wooden church architecture
Authentic old rural chapel design
Detailed bell tower and cross
Clean and organized topology
Game-ready and render-ready
PBR textures for realistic lighting response
Ideal for environment art, level design, cinematics, VR training, and archviz
PBR Texture Set Included
Base Color
Normal Map
Roughness
Metallic
Ambient Occlusion
Textures are optimized and properly aligned for consistent visual quality across platforms.
Use Cases
Video Games (FPS, RPG, Horror, Adventure)
Cinematic & Film Visualization
Virtual Reality & Metaverse Worlds
Architectural Visualization
Historical & Medieval Environments
Abandoned / Post-Apocalyptic Scenes
Indie & AAA Game Projects
This asset is perfect for artists and developers looking to quickly populate scenes with high-quality, story-driven architecture while maintaining performance and realism.
Technical Details (Optional but Recommended to Add on Stores)
PBR Workflow: Metallic / Roughness
Texture Resolution: 4K (mention actual resolution you used)
UVs: Non-overlapping, optimized
Scale: Real-world scale
Render Engines: Unreal Engine, Unity, Blender, Maya, 3ds Max, etc.