This modern building is a single mesh with props included in the file as bonus individual objects. The building is approximately real world scale The UV's are non overlapping and the textures supplied are all 4K* The name of the texture follows the name of the mesh in almost all cases with the type of texture appended to the end for example the texture Building_Executive_Tower_Building_Executive_Tower_baseColor is associated to the mesh Building_Executive_Tower and so on..
The main textures supplied for each model are: _baseColor _Metallic _normalOpenGL _Roughness and for some objects the addition of _emit (for glow effects) _opacity (for transparency effects)
The props included with this model are model Verts polys AC Vent 2343 2265 Antenna base 2858 2866 Door Entrance 1808 1913 Heat Vent 210 208 Street Light 152 150 Vent 212 196
The props themselves are provide 'in location' on the building but you can add/remove/relocate as you prefer. *The floor surface object was used just for composition purposes and uses a 2k texture called base material
Sky Shader not supplied