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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/5
Here is a simple explanation of what makes this model special and how it is designed:
The Overall Concept This asset is a monumental public building that blends classical layout with Brutalist materials. It looks like a stern courthouse, a federal bank, or a government headquarters designed to look powerful and unshakeable.
Massive Concrete Columns The front is dominated by four giant, cylindrical pillars made of raw grey concrete. Unlike decorative stone columns, these are plain and heavy, emphasizing strength and industrial function over beauty.
Grand Stone Staircase A very wide staircase leads up to the main entrance. The steps are textured with individual stone blocks or pavers, creating a long, imposing path that makes the player feel small as they approach the doors.
Recessed Glass Facade Behind the columns, the front wall is made of tall vertical strips of dark glass. This creates a deep shadow box effect, adding depth to the building and hiding the interior from public view.
Deep Side Windows The side walls feature a grid of rectangular windows set deep into the concrete structure. These recesses create strong, blocky shadows that highlight the thickness of the walls.
Files Included: FBX, GLB, OBJ, STL, ZIP (Textures). Quick Tip: The Stone Stairs have a lot of surface detail. Use a Displacement Map or strong Normal Map on this material so the individual stone slabs look like they are popping out, rather than looking like a flat ramp.