A lamp was created in Blender 3.2.0 in Cycles render.I used a shader to create a gold and black metallic material in Blender and an emissive material. Textures are not included.The .fbx file is included in the file
This lamp model has been enhanced with a new Blender file, including UV unwrapping and textures such as Lamp_Bronsa_4096, Lamp_Black_metal_4096, and Emission_2048, all created in Substance Painter.