Learn more
- Lights
- Cameras
Learn more
Learn more
Learn more
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
Learn more
Learn more
Learn more
Learn more
Learn more
Learn more
Learn more
Learn more
1/9
A collection of high-quality, detailed meshes for use in your Sci-Fi Industrial environments! These platforms serve as the perfect play-area for your levels, with complex and intricate models for your players to traverse and shoot through!
Created primarily for use with Unreal Engine 5. This is a Modular Industrial Sci-Fi Platform set, ready for use in your games or projects. Unreal Engine project file included, 5.1-5.6 ready. Blender project file also included and you can simply export in your preferred format, the models are already textured, UV unwrapped (non-overlapping) and Material slots assigned. You'll also get a zip file of the FBX files and accompanying texture PNG files, pre-exported and organized neatly in folders if you just wanted to add pieces to your own Blender projects.
Features:
The textures are rich in character and details, bringing a level of professional quality to your projects. The models use material slots so you can just as easily swap the materials out for your own preferred sets, or just add variety to zones using different materials to shake up the look.
The meshes come in a combined or loose mesh format, maximizing utility and use! You can simply drop in the pre-built snap-ready models including a base, corner, ramp, middle-connector or tri-connector mesh. Zip through level assembly in your project, or you carefully assemble the pieces to your liking to cut out portions you don't want.
There are 5 pre-combined meshes as noted above, and 48 loose parts; breaking down as far as a single rail siding so you don't have to worry about not having the piece you need. There are also corner pipes and straight pipes so you can use them in other parts of your level so you can run them throughout your level and connect them to the platforms as you see fit.
Project uses Lumen lighting (see Epic games documentation if necessary). You may wish to use Nanite given the model complexity. It is disabled in the project by default but you can right-click the meshes in your explorer and enable Nanite. Models range from 300 verts to 27,000.