Procedural roof tiles with flexible materials made in Blender with geometry nodes.
Easy to cotumize with geometry and material node options in material properties and modifier properties.
More different tiles are possible to have, just add them in the collection.
Everything is customizable :
Grid sizeScaleRandom rotation and tile skale for realismSubdivision
Crack color and sizeDust color and sizeAmbient occlusion ( if dark green looks like moss)multicolor