This scene was inspired by some downtime in a hotel room. All the items are included. There is a wooden nightstand, a lamp, an alarm clock, a carpet and textured wall paper.
Modeled in Blender 2.92. Rendered with Cycles.
All of the items are low poly and drawn to real world scale (Imperial - inches). The color of the carpet is determined by a node in the material shader and the color of the wallpaper can be changed with RGB curves.
The objects are organized in collections for easy customizing and importing into Blender scenes.