Model and textures are named properly. Unit of measurement used for the model - cm
Render scene and lighting, not included have a 2 LOD files (each for max2012/OBJ/FBX). 3DS have LOD 0.LOD 0 include two groups:
caryatid_1 Polygons: 6639 Vertices: 6948 (4096x4096) caryatid_1_diffuse.png (4096x4096) caryatid_1_displace.png (4096x4096) caryatid_1_normal_bump.png
caryatid_2 Polygons: 6890 Vertices: 7189 (4096x4096) caryatid_2_diffuse.png (4096x4096) caryatid_2_displace.png (4096x4096) caryatid_2_normal_bump.png
general textures (4096x4096) CONCRETE_white_diffuse.png (4096x4096) CONCRETE_white_specular.png (4096x4096) CONCRETE_white_bump.png (3000x3000) CONCRETE_color_diffuse.jpg (Red is made by means of Composite map with blend mode - color) (3000x3000) CONCRETE_color_specular.jpg (3000x3000) CONCRETE_color_bump.jpg
LOD 1 include two groups:
caryatid_1_LOD1 Polygons: 249364 Vertices: 244365 (4096x4096) caryatid_1_diffuse.png (4096x4096) caryatid_1_normal_bump.png (turn off)
caryatid_2_LOD1 Polygons: 265428 Vertices: 260349 (4096x4096) caryatid_2_diffuse.png (4096x4096) caryatid_2_normal_bump.png (turn off)
general textures (4096x4096) CONCRETE_white_diffuse.png (4096x4096) CONCRETE_white_specular.png (4096x4096) CONCRETE_white_bump.png (3000x3000) CONCRETE_color_diffuse.jpg (Red is made by means of Composite map with blend mode - color) (3000x3000) CONCRETE_color_specular.jpg (3000x3000) CONCRETE_color_bump.jpg
in each group is the object named caryatid_*_substrate which has just box UVW map
all others - Unwrap UVW non-overlapping
all in quads