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Nice detail as seen in previews.
Complete and low price compared to other models.
Modeled in 3ds max 2020.
Basic model that can use turbosmooth subdivisions (1 or 2 is good).
Mouth opening and enlargement, retractible.
Includes 8192 x 8192 diffuse (color), normal, bump and eye reflection maps.
Objects and rig named and organized in Layers.
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Body object, eyes, tongue.
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Animated in 3ds max.
includes 2 rigged snakes with tree trunk reference shapes, and 1 not rigged snake for path deform modifier:
ground and tree animations, including crawling.
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body:
polygons: 4067 (without mesh subdivisions) - not including tongue and eyes
vertices: 4050 (without mesh subdivisions) - not including tongue and eyes
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425 animation frames
(shadows are not set up at highest quality)
The rendering is setup in Default Scanline Renderer.
Native file is for 3ds max 2020, but also 3ds max 2017, FBX, OBJ and ABC formats are provided.
Notes: Obj files - (various phases) only have mesh and mapping coordinates - no rig or animation; materials have to be simply applied.
Fbx file has mesh, maps and mapping coordinates, all animation and simple bone rig without controllers; opens almost flawless in blender with the new (experimental) FBX importer, but in the tree snake, there are oversized bones in the head and the geometry gets twisted there; probably a blender guy can solve it easily. Also, the path deform snake with no rig doesn´t move.
Maps can be found inside 3ds max´s file folder.
Alembic (ABC) file contains all animation and mapping coordinates and the 3 snakes work well in blender, but it has no rig and the animation cannot be edited in this format.
(Normal map should be uploaded with override 1 and notautomatic").
Modeled in real world scale.
Ready to render.
(no plugins required)
Approved by VC standards.
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