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Realistic Barinasuchus 3d model.Ready to render with default scanline renderer and created in 3ds max 2020. 2017 version included.
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Barinasuchus is the largest sebecosuchian (the type skull is estimated as 700 millimeters (28 in) long), and is the first sebecosuchian known from Venezuela.
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FEATURES :
(videos don´t show all the frames of the animation)
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FILE FORMATS :
.Max 2020, 2017 (animated).Fbx (animated with maps embeded).Obj (with .mtl file - not animated).
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TEXTURES FORMATS AND RESOLUTION :
4 Large resolution textures (main color map texture is .tga) :
Color Map (body) - barina_color: 8192 x 8192 px Color Map (tongue) - tongue_color: 4096 x 4096Color Map (upper teeth) - upper_teeth_color: 2048 x 2048 Color Map (lower teeth) - lower_teeth_color: 2048 x 2048
Color Map (eyes) - eyea: 2048 x 2048 px Normal map (body) - barina normal a: 8192 x 8192 px eye reflection map (eyes) - reflo_eye: 2000 x 1037 px
Bump map (body) - barina_bump a: 8192 x 8192 px
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RIGGING NOTES :
Bone skeletal system with controllers.
Spline IK solver for spine, neck and tail, providing nice animation experience.
Only Obj file has no rig or animation.
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POLYCOUNTS :
*.Max, .fbx, .obj:
(Total - without rig)
body, eyes, tongue, gums and teeth: 17813 faces, 17885 vertices (in low res poly)
MORE NOTES:
Low levels of bump and normal map are recommended.
ABC (alembic), OBJ and fbx formats are in low poly, but a quick turbo or mesh smoothing modifier and it becomes high poly detailed (Model is modeled to be ready for mesh subdivision).
You should use the maps in max folder for fbx, obj and abc.
FBX, MAX and ABC files are animated, and obj is not.
ABC can be provided upon request; it opens very well in Blender with all the animations, but it lacks a rig; the rigged FBX gets kind of crazy in blender.
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Postosuchus Barinasuchus Fasolasuchus Batrachotomus Sebecus Langstonia bretesuchus eocene miocene animal baurusuchus herbivor omnivor mammal animated animation Pleistocene proboscidean land crocodile
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