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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/10
Animated skeletal horse in 3D Max file (version 2009 minimum).
Unity Asset included.
.FBX files are included.DAE (Collada) files included.Character Studio .BIP animation clip files are included.LOD version included
modelBody 15,155 polygons, 15,458 verts. and 30,094 triangles.LOD version has 7,565 polygons, 7,938 verts. and 15,048triangles.
Armor combined from 6 parts (reins, harness, skirt, saddle, blanket and stirrups) and has 9,746 polygons, 9.997 verts. and 19,356 triangles.LOD version has 5,616 polygons, 5,857 verts. and 11,212 triangles.
skeleton
Horse rig has 37 bones. Horseman, reins and stirrups bones can be re-positioned depending on horsemen character position and proportions.
textures
Textures are opacity, normals, self illumination and specular maps included
All textures in .TIF file format and have 4096x4096 and 2048x2048 px.
animations
36 animation clips. 23 on place animation clips, plus 13 duplicates of walk, jump, gallop... animation clips included root motion data, used by Mechanim.
Each turn animation turns horse to 24 degrees.
Animation list: