DESCRIPTION

Sea Shells set contains low poly(UV) and high-poly(UV) meshes, 4K PBR pipeline textures, Game Ready models. For detailed info see below.

Meshes1:

SM_SeaShell_1_LOW.fbx (poly: 5764; vert:5766)

SM_SeaShell_1_HI.obj (poly: 368896; vert:3688968)

Textures:

T_SeaShell_AO.tga

T_SeaShell_D.tga

T_SeaShell_N.tga

T_SeaShell_R.tga

T_SeaShell_S.tga

T_SeaShell_PBR.tga

(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)

Meshes2:

SM_SeaShell_2_LOW.fbx (poly: 13804; vert:13808)

SM_SeaShell_2_HI.obj (poly: 1413272; vert:706636)

Textures:

T_Sea_Shell_2_AO.tga

T_Sea_Shell_2_D.tga

T_Sea_Shell_2_N.tga

T_Sea_Shell_2_R.tga

T_Sea_Shell_2_S.tga

T_Sea_Shell_2_PBR.tga

(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)

Meshes3:

SM_Sea_Shell_3_LOW.fbx (poly: 7299; vert:7301)

SM_Sea_Shell_3_Open.fbx (poly: 15110; vert:15084)

SM_Sea_Shell_3_HI.obj (poly: 747414; vert:373709)

Textures:

T_SeaShell_3_AO.tga

T_SeaShell_3_D.tga

T_SeaShell_3_N.tga

T_SeaShell_3_R.tga

T_SeaShell_3_S.tga

T_SeaShell_3_PBR.tga

(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)

T_Sea_Pearl_3_R.tga

T_Sea_Pearl_3_S.tga

Meshes4:

SM_Sea_Shell_4_LOW.fbx (poly: 13649; vert:13651)

SM_Sea_Shell_4_HI.obj (poly: 873536; vert:873538)

Textures:

T_Shell_4_AO.tga

T_Shell_4_D.tga

T_Shell_4_N.tga

T_Shell_4_R.tga

T_Shell_4_S.tga

T_Shell_4_PBR.tga

(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)

Meshes5:

SM_Shell5_LOW.fbx (poly: 7732; vert:7734)

SM_SeaShell5_HI.obj (poly: 791752; vert:395878)

Textures:

T_Seashell5_AO.tga

T_Seashell5_D.tga

T_SeaShell5_R.tga

T_SeaShell5_S.tga

T_SeaShell5_N.tga

T_Seashell5_PBR.tga

(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)

Meshes6:

SM_Sea_Shell6_LOW.fbx (poly: 5448; vert:5450)

SM_Sea_Shell6_HI.obj (poly: 446296; vert:223150)

Textures:

T_SeaShell6_AO.tga

T_SeaShell6_D.tga

T_SeaShell6_N.tga

T_SeaShell6_R.tga

T_SeaShell6_S.tga

T_SeaShell6_PBR.tga

(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)

File Formats:

  • OBJ (Multi Format)
  • FBX (Multi Format)
  • TGA (4K, Textures Formats)

If you have any questions, or suggestions you can contact me through support.

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Sea Shells set Low-poly 3D model

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File formats
OBJ
OBJ | 6 files<br />File Size: 974 MB
FBX
Autodesk FBX | 7 files<br />File Size: 9.19 MB
TEXTURES
Textures | 38 files<br />File Size: 1.34 GB
Verified by CGTrader
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passed CGT Standard technical and visual checks,
making them more professional-grade 3D assets.
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
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3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
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5764 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 5766 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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