This is a high-quality chelonia mydas model, including multiple 4K maps in the UDIM format, rigging, and animation. This model is made with Blender and Cycles renderer at real-world scale.
It consists of 2 objects: Body, eyes.
Body: vertices 50,498 polygons 50,496;
Eyes: vertices 2,824 polygons 2,784;
Total: vertices 53,322 polygons 53,280;
There is a Blender project and an OBJ file.
It’s manually rigged with Blender armature system, features are as follows:
ROOT controls the entire character.
Gravity controls the center of gravity of the body with the customized attribute that switches between IK/FK of the legs.
TR_IK_leg_F_b.L/R are the IK controllers of the forefeet.
CTR_IK_leg_B_b.L/R are the IK controllers of the hind feet.
CTR_FK_neck_a-c controls the rotation of the neck.
CTR_IK_head controls the rotation of the head and the stretch of the whole neck.
CTR_mouth controls the opening and closing of the mouth.
CTR_eye.L/R controls the rotation of the eyes.
The switches between IK/FK above are non-seamless.
Unlooped swimming animation at 30 FPS, frame range 0-360;
The model is in meter units at real-world scale.
To run faster, the Display buttons of the fur are disabled.
Put the model in the scene to render without any cleaning.
No lights or cameras.
Some of the display images are composited slightly.
The Multiresolution modifiers are kept on the body. Please turn them on if needed.
The texture maps are baked based on the meshes with Multiresolution modifiers.
The Display and Render are toggled off.
Notice Before Purchase
Please take notice that this model is made with Blender, and only fully supports Blender. If your workflow includes other 3D softwares such as Maya, 3DsMax, C4D and so on, the model with its fur, rigging and animations may not be able to be fully transferred to those softwares. You can still try exporting the animations using any other methods, including baking and more, at your own risk. We don't provide any technical support on exporting to other softwares than Blender.