DESCRIPTION

3D model of an anthro husky made in Blender (.Blend) that I named Thomas. Rig , Hair and Fur only in blender, other formats only model mesh

  • Body Texture: 4096x 4096
  • Head Texture: 4096x 4096
  • Eye Resolution: 2756x2756

==============================================NormalMaps================================

Mappings applied to tongue, nose, eyes (Normal map and Roughness map)

=================================================RIG====================================

the model has rigged with full face rig

the model has drivers for (eyes blinking, mouth, nose, breathing,anus and penis)

rig available only in blender

================================================MODEL=================================

Mesh: ( Body , eyes , penis, tonque , teeth , piercings and clothes )

Body Polygons: 36204

Polygons of all clothes : 36970

=================================================RENDER=================================

The model is being rendered in cycles (With some post processing settings)

==================================================FUR===================================

Fur use the curve system

The model contains 11 Fur divisions and 2 extra fur collection for clothes.

(Body , head , eyes , tail , etc...)

=================================================FORMATS================================

The model is native to Blender 4.3 and other formats like ( .FBX .OBJ .Glb .DAE .Stl )

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Thomas Anthro Husky Low-poly 3D model

Royalty Free License (no AI)
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Native file format
BLEND
Size: 134 MB
Renderer: Cycles | 4.3 | 4.3
Exchange formats
OBJ
OBJ | 2 files<br />File Size: 9.67 MB
FBX
Autodesk FBX<br />File Size: 9.89 MB
GLTF
glTF<br />File Size: 117 MB
DAE
Collada<br />File Size: 37.2 MB
PNG
PNG<br />File Size: 134 MB
STL
Stereolithography<br />File Size: 6.62 MB
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3D Features
Animated
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Rigged
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Low-poly
PBR
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36204 polygons
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/ 36096 vertices
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