3D model of an anthro husky made in Blender (.Blend) that I named Thomas. Rig , Hair and Fur only in blender, other formats only model mesh
==============================================NormalMaps================================
Mappings applied to tongue, nose, eyes (Normal map and Roughness map)
=================================================RIG====================================
the model has rigged with full face rig
the model has drivers for (eyes blinking, mouth, nose, breathing,anus and penis)
rig available only in blender
================================================MODEL=================================
Mesh: ( Body , eyes , penis, tonque , teeth , piercings and clothes )
Body Polygons: 36204
Polygons of all clothes : 36970
=================================================RENDER=================================
The model is being rendered in cycles (With some post processing settings)
==================================================FUR===================================
Fur use the curve system
The model contains 11 Fur divisions and 2 extra fur collection for clothes.
(Body , head , eyes , tail , etc...)
=================================================FORMATS================================
The model is native to Blender 4.3 and other formats like ( .FBX .OBJ .Glb .DAE .Stl )