On front paws are no separate finger except thumb. Don`t rigged. files: MAX2015- VRay materials, fur.
Other formats exported from 3ds Max 2015:
MAX2012- VRay materials, fur MAX2012- standart materials, fur, Default Scanline render FBX - standart materials, no fur, no displace OBJ - standart materials, no fur, no displace
fur created three modify Hair and Fur (WSM): a first for long hair, the second for the middle, a third for short. Material fur - standard, customizable options for modifying the texture of the roots and tips.
Models: Use of shaders: VRayFastSSS2, VRayBlendMtl, VRayMtl 3 objects: body, eyes and mustache dimensions: 95x145x80 mm modify: hair and fur (WSM), VRayDisplacmentMod, TurboSmooth
textures: 1 Normal map (tif 2048x2048), 1 Displacement map(tif 2048x2048), 1 Diffuse map (tif 2048x2048), 1 sss_medium map (jpg 2048x2048), 1 Specular map (jpg 2048x2048), 5 Blend material and fur map (jpg 2048x2048).