3D model of an anthro Lioness made in Blender (.Blend) that I named Nicole. Rig , Hair and Fur only in blender, other formats only model mesh
=========================================================Textures==================================================================================
=====================================================================Normal Maps===================================================================
Mappings applied to tongue, nose, eyes, mouth inside (Normal map, Heitgh, roughness map)
=========================================================================RIG=======================================================================
the model has rigged with full face rig (shown in test video)
the model has drivers for (eyes blinking, mouth, nose, breathing)
rig available only in blender
=========================================================================MODEL====================================================================
Mesh: ( Body , eyes , tonque , teeth and clothes )
Body Polygons: 24048
Polygons of all clothes : 20444
========================================================================RENDER====================================================================
The model is being rendered in cycles (With some post processing settings)
=========================================================================FUR=======================================================================
The model contains 15 Fur divisions ( Hair Particle system )
(Body , head , tail , hair etc...)
========================================================================FORMATS===================================================================
The model is native to Blender 3.4 and other formats like ( .FBX .OBJ .STL .DAE )
Just remembering rig,Fur,hair,drivers settings only in blender, other formats only meshes, any questions feel free to contact me