DESCRIPTION

Introduction
This meticulously crafted, realistic otter character was created in Blender and rendered with the Cycles renderer. It includes the model, textures, hair, rigging, and four realistic animations. The model was built based on real anatomical references and features a detailed oral cavity. Most textures are in 4K resolution. The hair was carefully groomed to follow natural flow and volume, giving the otter a rich and dimensional appearance that fits seamlessly into natural environments. The character includes a comprehensive rigging system that ensures expressive performance, making it easy to integrate into various production pipelines while presenting a lifelike and vivid character.

Description
It consists of the body, eyes and oral cavity.

Polygons
Body: vertices: 18,896; polygons: 18,854
Eyes: vertices: 1,992; polygons: 2,112
Oral cavity: vertices: 26,166; polygons: 25,512
Total: vertices: 47,054; polygons: 46,478

Project Format
There is a Blender project and an OBJ file without rigging or animation.

Size of Maps
JF0O6M00_Lutra_Body_Hair_BaseColor.1001.png, 4096* 4096
JF0O6M00_Lutra_Body_Hair_BaseColor.1002.png, 4096* 4096
JF0O6M00_Lutra_Body_Hair_Mask.1001.png, 1024* 1024
JF0O6M00_Lutra_Body_Hair_Mask.1002.png, 1024* 1024
JF0O6M00_Lutra_Body_Skin_BaseColor.1001.png, 4096* 4096
JF0O6M00_Lutra_Body_Skin_BaseColor.1002.png, 4096* 4096
JF0O6M00_Lutra_Body_Skin_BaseColor.1003.png, 1024* 1024
JF0O6M00_Lutra_Body_Skin_Normal.1001.png, 4096* 4096
JF0O6M00_Lutra_Body_Skin_Normal.1002.png, 4096* 4096
JF0O6M00_Lutra_Body_Skin_Roughness.1001.png, 4096* 4096
JF0O6M00_Lutra_Body_Skin_Roughness.1002.png, 4096* 4096
JF0O6M00_Lutra_Body_Skin_Specular.1001.png, 4096* 4096
JF0O6M00_Lutra_Body_Skin_Specular.1002.png, 4096* 4096
JF0O6M00_Lutra_Body_Skin_SSS.1001.png, 4096* 4096
JF0O6M00_Lutra_Body_Skin_SSS.1002.png, 4096* 4096
JF0O6M00_Lutra_OralCavity_BaseColor.1001.png, 2048* 2048
JF0O6M00_Lutra_OralCavity_BaseColor.1002.png, 2048* 2048
JF0O6M00_Lutra_OralCavity_Normal.1001.png, 2048* 2048
JF0O6M00_Lutra_OralCavity_Normal.1002.png, 2048* 2048
JF0O6M00_Lutra_OralCavity_Specular.1001.png, 2048* 2048
JF0O6M00_Lutra_OralCavity_Specular.1002.png, 2048* 2048
JF0O6M00_Lutra_OralCavity_SSS.1001.png, 2048* 2048
JF0O6M00_Lutra_OralCavity_SSS.1002.png, 2048* 2048

Rigging
With detailed controllers, it's easier to create postures and animations, the features are as follows:
CTR_root: Controls the entire character, with two customized attributes:
Follow_Head: Controls whether the head follows the rotation of the body’s center of gravity
Follow_Neck: Controls whether the neck follows the rotation of the body’s center of gravity
CTR_gravity: Controls the center of gravity, with three customized attributes:
tail_IK_FK: Switches tail between IK and FK modes
tail_IK_follow: Controls whether the tail follows the controller of the center of gravity in IK mode
tail_follow: Controls whether the tail follows the body rotation
CTR_spine_a/b/c: Spine IK controllers
CTR_neck_a/b: Neck controllers
CTR_head: Head controller
CTR_roll_FK_tail_a–l: Tail FK controllers
CTR_IK_foot_fr_a.L/R: Front leg IK controllers (left/right)
CTR_setting_fr.L/R: Each has 3 customized attributes:
IK_FK: Switch between IK and FK
IK_stretch: Enable/disable IK stretching for the legs
foot_follow_body: Control whether the foot follows the controller of the center of gravity
CTR_IK_foot_bk_a.L/R: Rear leg IK controllers (left/right)
CTR_setting_bk.L/R: Each has 2 customized attributes:
IK_FK: Switch between IK and FK
IK_stretch: Enable/disable IK stretching for the legs
CTR_jaw_b: Controls mouth opening
Facial rig: Detailed facial controllers for expressive face animation
And many more fine-tuned controllers...

Animations
Unlooped walking animation at 30 fps, frame range 0-240 frames
Unlooped rolling animation at 30 fps, frame range 0-245 frames
Unlooped trotting animation at 30 fps, frame range 0-240 frames
Loopable running animation at 30 fps, frame range 0-9 frames

Features
The model is in meter units at real-world scale.
To run faster, the hair is hidden with Render enabled. You can enable display if necessary.
To make the body hair better blend with the model, vertex color is used in the project for color control.
Except for the above instructions, the model can be directly rendered.

REVIEWS & COMMENTS

See what other buyers think about this model - real feedback on quality,
accuracy, and usability.
There are no reviews or comments yet. Please be the first one to write it.
BEST PRICE GUARANTEED
Found this model cheaper on another marketplace? Let our support team know - we’ll match it.
NEW
Recently added to CGTrader - explore one of the latest models on the marketplace.

Lutra Animation Blender 3D Model 3D model

Custom License (no AI)
Like this model to show appreciation to the designer.
See how many times this model was viewed.
Share this model to support the designer and boost their visibility.
File formats
OBJ
OBJ<br />File Size: 1.51 MB
PNG
PNG<br />File Size: 83.1 MB
BLEND
Blender<br />Version: 4.1. - Renderer: Cycles<br />File Size: 220 MB
Provided by designer
Information and details shared directly by the model's designer.
3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
Some external plugins were used to create the model. These may be required for full functionality.
3D printing
Indicates whether the designer marked this model as suitable for 3D printing.
Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
112300 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 112491 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
Hire
Chat