DESCRIPTION

(YouTube presentation is rendered in Unreal Engine)

The pack contains an animated horse model with a set of horse tack. The control rig is included in a Blender file.

! Control rig does not control the mane, reins, tail and stirrups. Those parts of the skeleton were animated by the bone's physics.

Polycount:

  • Horse model with mane and tail: 24,254 Tris, 17,149 Verts
  • Facial hair: 380 Tris, 618 Verts
  • Saddle: 6685 Tris, 3,536 Verts
  • Headset: 3,600 Tris, 1830 Verts
  • Reins: 924 Tris, 720 Verts
  • Pad: 948 Tris, 530 Verts.

Textures:

  • 5 Texture sets - Body, Hair, Iris, Saddle, Headset
  • PBR Textures Metall/Roughness
  • Horse body: 4K Textures - normal, roughness, 8 base colors albedo maps, directional map for fur anisotropy effect.
  • 7 masks for different spot combinations: 2 body masks, 4 facial masks, 1 legs mask. 512x512 resolution used in the shader. 4K included.
  • Hair: 2K Textures - normal, opacity, ID, root map, ao - used in the material from the preview (the materials are included in the package). Additional maps: depth, directional, and flow.
  • Eyes: 2K Textures - 5 colors albedo maps.
  • Saddle and pad: 4K Textures - normal, roughness, metalness, 3 different colors albedo maps. Height map included.
  • Headset and reins: 4K Textures - normal, roughness, metalness, 2 different colors albedo maps. Height map included.

Armature (Skeleton)

  • Horse skeleton: 136 bones in the horse skeleton (44 of them are facial bones)
  • Reins skeleton: 32 bones. Goes as a separate prop, that can be attached to the horse head bone socket.

Animations! All animations are baked to the horse skeleton. There are no animations available for the control rig.To play the animations in Blender file you need to turn off all bone constraints of the horse armature first.

*54 baked Animations are included: *29 locomotions: (two versions for each: in-place and root motion)

  • 6 Walk animations: forward, turn left, turn right, walk backward, rotating backward left and right;
  • 3 Trot animations: forward, trot right, trot left;
  • 3 Canter: forward, turn left, turn right;
  • 3 Gallop: forward, turn left, turn right;
  • 6 Swim movements: swim forward, left and right, swim backward, backward left and right;
  • 2 Turns on place: right and left;
  • 1 Jump;
  • 4 Falling states: starting from the edge, falling high, falling low, landing;
  • 1 Grazing (eating);

11 Steady animations:

  • 4 Idle animations: basic idle, look left, look right, head shake;
  • 1 Swim idle;
  • 3 Back attacks: Kick with both legs, left leg kick, and right leg kick;
  • 2 Death animations: Falling dead on right and left sides;
  • 1 Rearing;

14 additive motions:

  • 3 Eyes animations: Blink, Close right eye, Close left eye;
  • 2 Pinning ears back: Pin right ear back, Pin left ear back;
  • 1 Nostril breathing;
  • 1 Neigh (mouth opening);
  • 7 Tail poses: High lifted up the tail straight, to the left and to the right; middle raised up left and right, and neutral pose

REVIEWS & COMMENTS

See what other buyers think about this model - real feedback on quality,
accuracy, and usability.
View all
0
1
3
kaitoucat
kaitoucatBuyer of this model
This user has purchased this specific model
Model and animations are fine, however I had also purchased this on the UE market place and was having problems with the exported FBX having improperly aligned bones for adding necessary animations that I needed. I admit this may have been a user error on my part but it was one I did not understand why it was occurring or how to solve it. Since I was having problems I had requested the blend file but was refused, leaving me to purchase the model AGAIN on here and found the control rig it has only seems to be half functional. This again may be a user error and if it is and am able to get assistance to fix it I will change my rating. [example, the lower portion of the legs can be moved but the head/neck cannot.] In the mean time since the bones are at least properly oriented in the .blend unlike the exported FBX, an attempt at animating without the control rig may be possible but if there's problems with that too then the investment into paying for this asset twice was essentially not worth it.
ro
ronaksolanki045Community member
This user is part of the CGTrader community
NICE MODEL NEVER SEEN REALISTIC COW IN 3D
no
noapologyproductionsCommunity member
This user is part of the CGTrader community
Is there a version with a normal tail that's not sticking out in the animations? If so, I'll purchase it.
BEST PRICE GUARANTEED
Found this model cheaper on another marketplace? Let our support team know - we’ll match it.
TOP SELLING
One of the best-selling models in its category — trusted by many buyers.

Horse Herd - Low poly animated game-ready Horse and control rig Low-poly 3D model

Royalty Free License (no AI)
Hire
Like this model to show appreciation to the designer.
See how many times this model was viewed.
Share this model to support the designer and boost their visibility.
Native file format
BLEND2 files
Size: 1000 MB
Eevee | 4.1
Exchange formats
FBX
Autodesk FBX<br />File Size: 227 MB
TEXTURES
Textures<br />File Size: 421 MB
OTHER
Other<br />File Size: 421 MB
UASSET
UnrealEngine<br />Version: 5.3<br />File Size: 789 MB
PY
Python Script<br />File Size: 501 MB
Verified by CGTrader
Verified models are of higher quality as they have
passed CGT Standard technical and visual checks,
making them more professional-grade 3D assets.
Learn more.
FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
Learn more
No unsupported objects
Unsupported objects:
- Lights
- Cameras
Learn more
Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
Learn more
Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
Learn more
Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
Learn more
No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
Learn more
Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
Learn more
Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
Learn more
Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
Learn more
UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
Learn more
UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
Learn more
Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
Learn more
Provided by designer
Information and details shared directly by the model's designer.
3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
Some external plugins were used to create the model. These may be required for full functionality.
3D printing
Indicates whether the designer marked this model as suitable for 3D printing.
Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
24254 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 17149 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
Chat