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Read this first!Blender file includes two armatures. The Root armature is a game engine armature. Use it only to import this model to UE or Unity. For internal use pick theroot_DEFORM armature. To quickly switch between the armaturesI provided a Switch_Armature script in Text Editor. It will change the armature for all objects at once.This is a perfect character for streaming a live webcam broadcast or dress-up games.
All thumbnails and images rendered in Unreal Engine
All clothes can be taken off completely, and a full body is included.!!!The model uses UDIM textures. If you can't see the body texture in UE please enable Virtual Texturing in your Project Settings.
- 52 Apple ARKit Blendshapes (Live Link Face support).
- Fully modular character: Each part of the wardrobe can be put on or taken off independently.
- Includes static mesh accessories: headset and bracelet
- Includes two different hairstyles: long hair and buns.
- Front strands are separated and can be applied to different bases, buns are also separated and can be used with both hairstyles.
- The long hair has a morph target to fit with the headset.
- Color customization for clothes, eyes, skin, and hair provided only in UE project. Blender file has the ID textures with the masking node included, but it is not added to the shader.
Vertex counts of characters:
Fully dressed character v.1 (including hair buns and headset): 52,508 TrisFully dressed character v.2 (including long hair and headset): 41, 883 TrisNecked body: 31,427 Tris; 18,927 VertsLong hairstyle: 5,546 Tris; 4,685 VertsHair buns: 6,798 Tris; 6,724 VertsHeadset: 2,544 Tris; 1,493 VertsShoes: 4,136 Tris; 2,633 VertsHoodie: 10,791 Tris; 6,127 VertsNeon top: 1,616 Tris; 999 VertsMini tube top: 768 Tris; 439 VertsPants: 3,358 Tris; 1,858 VertsTight sleeves (each): 821 Tris; 477 VertsBracelet: 96 Tris; 68 Verts
REVIEWS & COMMENTS
accuracy, and usability.
