Read this first!Blender file includes two armatures. The Root armature is a game engine armature. Use it only to import this model to UE or Unity. For internal use pick theroot_DEFORM armature. To quickly switch between the armaturesI provided a Switch_Armature script in Text Editor. It will change the armature for all objects at once.This is a perfect character for streaming a live webcam broadcast or dress-up games.
All thumbnails and images rendered in Unreal Engine
All clothes can be taken off completely, and a full body is included.!!!The model uses UDIM textures. If you can't see the body texture in UE please enable Virtual Texturing in your Project Settings.
Vertex counts of characters:
Fully dressed character v.1 (including hair buns and headset): 52,508 TrisFully dressed character v.2 (including long hair and headset): 41, 883 TrisNecked body: 31,427 Tris; 18,927 VertsLong hairstyle: 5,546 Tris; 4,685 VertsHair buns: 6,798 Tris; 6,724 VertsHeadset: 2,544 Tris; 1,493 VertsShoes: 4,136 Tris; 2,633 VertsHoodie: 10,791 Tris; 6,127 VertsNeon top: 1,616 Tris; 999 VertsMini tube top: 768 Tris; 439 VertsPants: 3,358 Tris; 1,858 VertsTight sleeves (each): 821 Tris; 477 VertsBracelet: 96 Tris; 68 Verts