This is a female lion model with textures, fur, rigging. The model has realistic muscle structure and 4K UDIM maps, and there is fine facial rigging. The model is made with Blender and Cycles renderer at real-world scale.
The model consists of 7 objects: Body, chest, paws, eyes, lacrimal glands, upper teeth and lower teeth.
Body: vertices 54,044; polygons 53,808
Chest: vertices 420; polygons 416
Paws: vertices 4,644; polygons 4,608
Eyes: vertices 742; polygons 736
Lacrimal glands: vertices 324; polygons 320
Lower teeth: vertices 9,092; polygons 9,064
Upper teeth: vertices 9,092; polygons 9,064
Total: vertices 78,358; polygons 78,016
There is a Blender project and an OBJ file.
With full controllers, postures and animations are easier to create, the features are as follows:
ctr_root controls the entire model.
ctr_spine_front controls the former spine, and its customized attributes Follow_Neck and Follow_Shoulder control whether the neck and the shoulders move following the former spine.
ctr_hip controls the latter spine, and its customized attribute Follow_Tail controls whether the tail moves following the latter spine.
ctr_spine_M_root is the FK controller of the torso.
ctr_neck_root controls the overall movement of the neck, and its customized attribute Follow_Head controls whether the head moves following the neck and Neck_IKFK controls the switch of IKFK of the neck.
CRV_FT_thinF.L/R are the IK controllers of the forepaw, with 4 customized attributes:
The model is in meter units at real-world scale.
The Display of the fur is disabled.
The rigged version is in the initial pose, previews are just for display.
The model can be rendered in the current project, without any other adjustment.
Notice Before Purchase
Please take notice that this model is made with Blender, and only fully supports Blender. If your workflow includes other 3D softwares such as Maya, 3DsMax, C4D and so on, the model with its fur, rigging and animations may not be able to be fully transferred to those softwares. You can still try exporting the animations using any other methods, including baking and more, at your own risk. We don't provide any technical support on exporting to other softwares than Blender.