DESCRIPTION----------------------------------------Virtual Creator----------------------------------------
Realistic Deinotherium Thraceiensis 3d model.Ready to render with default scanline renderer and created in 3ds max 2020. 2017 version included.
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FEATURES :
(videos don´t show all the frames of the animation)
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FILE FORMATS :
.Max 2020, 2017 (animated).Fbx (animated with maps embeded).Obj (with .mtl file - not animated).
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TEXTURES FORMATS AND RESOLUTION :
4 Large resolution textures (main color map texture is .tga) :
Color Map (body) - deinot_color: 4096 x 4096 px Color Map (teeth) - elacanine: 953 x 280
Color Map (eyes) - elephant_eye ai s: 320 x 270 px Normal map (body) - ela norm a: 4096 x 4096 px eye reflection map (eyes) - refl_2: 756 x 512 px
Bump map (body) - ela bumpe a: 4096 x 4096 px
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RIGGING NOTES :
Bone skeletal system with controllers.
Spline IK solver for spine, neck and tail, providing nice animation experience.
Only Obj file has no rig or animation.
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POLYCOUNTS :
*.Max, .fbx, .obj:
(Total - without rig)
body, eyes, tongue, gums and teeth: 64184 faces, 53364 vertices
MORE NOTES:
Low levels of bump and normal map are recommended.
OBJ and fbx formats are in low poly, but a quick turbo or mesh smoothing modifier and it becomes high poly detailed (Model is modeled to be ready for mesh subdivision).
You should use the maps in max folder for fbx, obj.
FBX, MAX files are animated, and obj is not.
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Deinotherium Thraceiensis animal animals herbivore herbivor omnivore omnivor mammal max model animated animation forest Pleistocene fbx proboscidean land bear elephant
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