Deinotherium Thraceiensis HD - 3d animated

Deinotherium Thraceiensis HD - 3d animated 3D model

Description

DESCRIPTION----------------------------------------Virtual Creator----------------------------------------

Realistic Deinotherium Thraceiensis 3d model.Ready to render with default scanline renderer and created in 3ds max 2020. 2017 version included.

«««««««««««««««««««««««««««««««««««««««««

FEATURES :

  • 2090 animation frames including charging, walking, tree eating, idle. (render quality in animations is not the best due to faster render settings)
  • Good geometry based on Polygonal tri and quads.
  • Unit system set.
  • All objects named.
  • Layer management.
  • No post work on render previews.
  • Includes body, teeth, eyes and rig.
  • No any extra plugin needed to open this scene.
  • 3DS MAX 2017 or higher is required to render.

(videos don´t show all the frames of the animation)

«««««««««««««««««««««««««««««««««««««««««

«««««««««««««««««««««««««««««««««««««««««

FILE FORMATS :

.Max 2020, 2017 (animated).Fbx (animated with maps embeded).Obj (with .mtl file - not animated).

«««««««««««««««««««««««««««««««««««««««««««

TEXTURES FORMATS AND RESOLUTION :

4 Large resolution textures (main color map texture is .tga) :

Color Map (body) - deinot_color: 4096 x 4096 px Color Map (teeth) - elacanine: 953 x 280
Color Map (eyes) - elephant_eye ai s: 320 x 270 px Normal map (body) - ela norm a: 4096 x 4096 px eye reflection map (eyes) - refl_2: 756 x 512 px
Bump map (body) - ela bumpe a: 4096 x 4096 px

««««««««««««««««««««««««««««««««««««««««««

RIGGING NOTES :

Bone skeletal system with controllers.

Spline IK solver for spine, neck and tail, providing nice animation experience.

Only Obj file has no rig or animation.

«««««««««««««««««««««««««««««««««««««««««««

POLYCOUNTS :

*.Max, .fbx, .obj:

(Total - without rig)

body, eyes, tongue, gums and teeth: 64184 faces, 53364 vertices

MORE NOTES:

Low levels of bump and normal map are recommended.

OBJ and fbx formats are in low poly, but a quick turbo or mesh smoothing modifier and it becomes high poly detailed (Model is modeled to be ready for mesh subdivision).

You should use the maps in max folder for fbx, obj.

FBX, MAX files are animated, and obj is not.

««««««««««««««««««««««««««««««««««««««««

Deinotherium Thraceiensis animal animals herbivore herbivor omnivore omnivor mammal max model animated animation forest Pleistocene fbx proboscidean land bear elephant

----------------------------------------Virtual Creator----------------------------------------

Item rating
0 0
Deinotherium Thraceiensis HD - 3d animated
$69.99
 
Royalty Free No Ai License 
Deinotherium Thraceiensis HD - 3d animated
$69.99
 
Royalty Free No Ai License 
Response 91% in 10.7h
3D Modeling

3D Model formats

Format limitations
Native
  • Autodesk 3ds Max 2017 (.max)68.4 MBVersion: 2017Renderer: Default (Scanline)
Exchange

3D Model details

  • Ready for 3D Printing
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 64,184
  • Vertices 53,364
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Mixed
  • Plugins used
  • Publish date2025-04-03
  • Model ID#6018228
Chat