DESCRIPTION

Introduction
This is a high-quality camel model with complete textures, fur, rigging and animations, including multiple 4K maps in UDIM format. This model is made with Blender 2.81 and rendered by Cycles renderer.
It consists of 9 objects: Body, 2 lacrimal caruncles, 2 sclerae, 2 pupils, teeth and tongue.
Two sets of body maps are available, which can be switched freely.

Polygons
Body: vertices 52,693; polygons 52,626
Pupils*2: vertices 548; polygons 544
Sclerae*2: vertices 740; polygons 752
Lacrimal caruncles*2: vertices 830; polygons 826
Teeth: vertices 18,324; polygons 17,624
Tongue: vertices 677; polygons 664
Total: vertices 73,812; polygons 73,036

Formats
There is a Blender project and an OBJ file.

Textures
Camel_Body01_BaseColor_1001.png, 4096*4096
Camel_Body01_BaseColor_1002.png, 4096*4096
Camel_Body02_BaseColor_1001.png, 4096*4096
Camel_Body02_BaseColor_1002.png, 4096*4096
Camel_Body_Normal_1001.png, 4096*4096
Camel_Body_Normal_1002.png, 4096*4096
Camel_Body_Specular_1001.png, 4096*4096
Camel_Body_Specular_1002.png, 4096*4096
Camel_Eye_BaseColor.png, 4096*4096
Camel_Tooth_BaseColor.png, 4096*4096
Camel_Tooth_Normal.png, 4096*4096
Camel_Tooth_Roughness.png, 4096*4096

Rigging
With full controllers, postures and animations are easier to create.

Face rigging with controllers for eyelid, lips and nostril areas.
The neck is limited to follow the body to rotate, and the head is limited to follow the neck to rotate. Both limits can be switched by custom attributes.
The neck IK + FK and four limbs IK + FK are switched by custom attributes.
All of the IK and FK mentioned above cannot be switched seamlessly.

Animations
Unooped watching animation at 30 fps, frame range 0-360
Loopable walking animation at 30 fps, frame range 0-47
Unooped drinking animation at 30 fps, frame range 0-400

Features
The scale of this model to real world scale is 1.6:1. The unit is 1 meter.
The Display button of the fur is disabled.
The animation data has been converted into action editing clips.
Just put the model in the scene to render without cleaning.
No external add-ons needed.
No lights and cameras.

To make the effect more realistic, the rendering time is pretty long because of the large amount of hair. If you want to make the close-up effect more real and beautiful, it’s necessary to pay the price. If it is used in a distant view, the fur can be optimized.
Optimization methods:

  1. Decreasing the numbers of hair children and increasing the thickness of hair.
  2. Decreasing the steps of the Interpolated spine.

Notice Before Purchase
Please take notice that this model is made with Blender, and only fully supports Blender. If your workflow includes other 3D softwares such as Maya, 3DsMax, C4D and so on, the model with its fur, rigging and animations may not be able to be fully transferred to those softwares. You can still try exporting the animations using any other methods, including baking and more, at your own risk. We don't provide any technical support on exporting to other softwares than Blender.

REVIEWS & COMMENTS

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TimAsk
TimAskCommunity member
This user is part of the CGTrader community
Awesome!
BsTen
BsTenCommunity member
This user is part of the CGTrader community
good
alexandr33d
alexandr33dCommunity member
This user is part of the CGTrader community
Nice model!
andrei147
andrei147Community member
This user is part of the CGTrader community
cool
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Camel Animated 3D model

Custom License (no AI)
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File formats
OBJ
OBJ | 2 files<br />File Size: 10.8 MB
BLEND
Blender | 3 files<br />Version: 2.81 - Renderer: Cycles<br />Version: 2.81 - Renderer: Cycles<br />Version: 2.81 - Renderer: Cycles<br />File Size: 237 MB
PNG
PNG<br />File Size: 174 MB
Provided by designer
Information and details shared directly by the model's designer.
3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
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Geometry
Polygon mesh
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73036 polygons
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/ 73811 vertices
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Unwrapped UVs
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