DESCRIPTION

This low-poly Bass (Largemouth) model is optimized for real-time applications such as games, simulations, and VR experiences. With an efficient mesh of 465 vertices and 926 triangles, it ensures smooth performance without compromising visual quality. The model is fully rigged and includes three animations: swim, turn left, and turn right, providing versatile movement for aquatic scenes. Ideal for underwater environments, fishing games, or wildlife simulations, this asset integrates seamlessly into various projects.

Features:

  • Optimized Low-Poly Mesh: 465 vertices and 926 triangles for efficient performance.
  • Rigged and Animated: Includes swim, turn left, and turn right animations.
  • Game-Ready: Suitable for real-time applications like games, VR, and simulations.
  • Versatile Use: Perfect for underwater scenes, fishing games, and wildlife projects.

File Formats: .blend, .fbx, .obj, .glb

Textures: The model dose not have textures attached.

Materials: The model uses material colors for its textures.

Usage Tips:Adjust material properties as needed to fit your scene's lighting and aesthetic requirements.

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Low Poly Largemouth Bass Low-poly 3D model

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Native file format
BLEND
Size: 1.23 MB
Renderer: Eevee | 4.3.2
Exchange formats
OBJ
OBJ | 2 files<br />File Size: 63 KB
FBX
Autodesk FBX<br />File Size: 278 KB
GLTF
glTF<br />File Size: 161 KB
Provided by designer
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3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
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926 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 465 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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