DESCRIPTION

Introduction
This is a high-quality seagull model with maps, hair cards, rigging, 5 animations and a realistic muscle structure. In addition, there are complex feather cards and maps, with a total number of 540,000 faces for all the feathers which significantly increase the realism. Fine rigging makes it possible to control every feather and more details for the animation. This model is made with Blender3.4 and Cycles renderer at real-world scale.

Description
It consists of the body, eyes, tongue, claws and feathers.

Polygons
Body: vertices 10,602; polygons 10,574
Eyes: vertices 2,184; polygons 2,304
Tongue: vertices 355; polygons 344
Claws: vertices 3,824; polygons 3,802
Feathers: vertices 732,488; polygons 543,986
Total: vertices 919,716; polygons 717,772

Project Format
There is a Blender project and an OBJ file without rigging or animation.

Size of Maps
JF0N2N0T_Seagull_BodyFeather_Mask.png, 4096* 4096
JF0N2N0T_Seagull_BodyFeather_Normal.png, 4096* 4096
JF0N2N0T_Seagull_Body_BaseColor.png, 4096* 4096
JF0N2N0T_Seagull_Body_Height.png, 4096* 4096
JF0N2N0T_Seagull_Body_SSS.png, 4096* 4096
JF0N2N0T_Seagull_CovertsMIN_BaseColor.png, 2048* 2048
JF0N2N0T_Seagull_CovertsMIN_Normal.png, 2048* 2048
JF0N2N0T_Seagull_Eye_BaseColor.png, 2048* 2048
JF0N2N0T_Seagull_Foot_BaseColor.png, 4096* 4096
JF0N2N0T_Seagull_Foot_Normal.png, 4096* 4096
JF0N2N0T_Seagull_Foot_Roughness.png, 4096* 4096
JF0N2N0T_Seagull_ScapularFeather_BaseColor.png, 2048* 2048
JF0N2N0T_Seagull_ScapularFeather_Normal.png, 2048* 2048
JF0N2N0T_Seagull_Tail2Feather_Mask.png, 2048* 2048
JF0N2N0T_Seagull_TailFeather_BaseColor.png, 2048* 2048
JF0N2N0T_Seagull_TailFeather_Bump.png, 2048* 2048
JF0N2N0T_Seagull_TailFeather_Normal.png, 2048* 2048
JF0N2N0T_Seagull_Wing_BaseColor.png, 4096* 4096
JF0N2N0T_Seagull_Wing_Normal.png, 4096* 4096

Rigging
With fine controllers, it's easier to create postures and animations, the features are as follows:
CTR_root controls the entire model. It comes with multiple customized attributes:
Head_FK_follow controls whether the head rotates following CTR_spineroot_a.001;
Neck_FK_follow controls whether the neck rotates following CTR_spineroot_a.001 in FK mode;
Neck_IK_FK switches between IK/FK controllers of the neck;
Neck_IK_follow controls whether the head rotates following CTR_spineroot_a.001 in IK mode;
CTR_spineroot_a.001 controls the movement of the center of the body.
CTR_head_a controls the head.
CTR_foot_a.L and CTR_foot_a.R are IK controllers of the legs.
CTR_FK_thigh.L, CTR_FK_shin.L, CTR_FK_foot.L, CTR_FK_thigh.R, CTR_FK_shin.R and CTR_FK_foot.R are leg controllers.
CTR_leg_setting.L and CTR_leg_setting.R comes with two customized attributes:
IK_FK switches between IK/FK mode of the legs;
IK_repair_joggle fixes the shaking of legs when the feet are not moving much on the Z axis.
CTR_jaw_b opens the mouth.
CTR_foldtailwing controls the folding and unfolding of the tail.
CTR_foldwing.L and CTR_foldwing.R fold the wings with Location quickly and conveniently, and improve the efficiency.
Each feather comes with skinned bone and a separate FK controller, detailed controller and bending controller. Fine rigging makes it possible to control every feather conveniently. Besides, there are some controllers which are to bend, rotate, fold and unfold all the feathers.
And more ...

Animation
Loopable walking animation at 30 fps, frame range 0-120
Loopable flying animation at 30 fps, frame range 0-240
Unlooped Look01 animation at 30 fps, frame range 0-330
Unlooped Look02 animation at 30 fps, frame range 0-240
Unlooped eating animation at 30 fps, frame range 0-290

Features
The model is in meter units at real-world scale.
Some objects for feather rigging in the project are not rendered or exported.
The model can be rendered in the current project directly.

REVIEWS & COMMENTS

See what other buyers think about this model - real feedback on quality,
accuracy, and usability.
View all
1
0
5
tt
ttanakaBuyer of this model
This user has purchased this specific model
The buyer left positive feedback on this model
Exquisite-The-Ornaments
Exquisite-The-OrnamentsCommunity member
This user is part of the CGTrader community
wow cool!
mohadesefrz
mohadesefrzCommunity member
This user is part of the CGTrader community
cool
mohadesefrz
mohadesefrzCommunity member
This user is part of the CGTrader community
cool
DarkStudio
DarkStudioCommunity member
This user is part of the CGTrader community
Nice model
fo
focalstudios-est2019Buyer of this model
This user has purchased this specific model
Blender file is missing
BEST PRICE GUARANTEED
Found this model cheaper on another marketplace? Let our support team know - we’ll match it.
TOP SELLING
One of the best-selling models in its category — trusted by many buyers.

Seagull Animation - VFX Grace 3D model

Custom License (no AI)
Hire
Like this model to show appreciation to the designer.
See how many times this model was viewed.
Share this model to support the designer and boost their visibility.
File formats
OBJ
OBJ<br />File Size: 18.3 MB
PNG
PNG<br />File Size: 154 MB
BLEND
Blender | 2 files<br />File Size: 2.23 GB
Provided by designer
Information and details shared directly by the model's designer.
3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
Some external plugins were used to create the model. These may be required for full functionality.
3D printing
Indicates whether the designer marked this model as suitable for 3D printing.
Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
717772 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 919716 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
Chat