Verification details of the FBX file
100% passed
No N-gonsNo faceted geometryManifold geometry
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
No UV overlapsUV unwrapped model
Description
Features:
- Modular: Membrane and eyes parts can be remove.
- Custom Animations: Includes flying, walking, combat, and other basic animations.Flying/Walk System: Custom Player Controller with our animations (UE, Unity)
- Enhanced Input System: Replacing the legacy input configuration.
- Control Rig & IK: Fully rigged for Unreal Engine, Cinema 4D, and Maya.
- Master Materials Support: Easily customizable materials and material instances.
- Ragdoll Physics: Realistic falling and cloth simulation.
- UE5 Mannequin Compatibility: Works with UE5 Skeleton (UE4 Skeleton available on request).
- Unity: Fully configured project with a custom controller with our animations.
- SRP, URP, HDRP Support: Ready for all Unity pipelines.
- Detailed Characters: the Raven include a mouth (with tongue) and eyes. All elements are rigged for animation via bones.
- DCC Packages: Preconfigured rigs for Blender, Maya, 3ds Max, and Cinema 4D.
- PBR Materials, 4K Textures.
- File Formats: Unreal Engine, Unity, FBX, OBJ, Cinema4D, 3DsMax, Blender, Maya, PBR-ready Textures.
Technical Info:
- Version UnrealEngine - 5.1 and higher support
- Version Unity - 2019, 2021, 6000 and higher
- DISCLAIMER: Video & Photo preview render make in another software - background and other content except for the model is not included in the asset
- Important/Additional Notes: EpicSkeleton contains additional bones: tongue, feathers, toes
Polycount:
- Total Count - 7 602 Tris | 3 877 Points
Control Settings (Unreal Engine 5.1 and higher):
- Q/E – Flying Up/Down
- Space - Takeoff/Landing
- F - Pecking (on ground)
- R - CleaningFeathers (on ground)
- LBC - Attack (on ground)
- TAB - GetHit/Death (on ground)
- W, A, S, D – Move/Flying
- Shift - SpeedFlying/WalkJump
- ScrollWheel - Camera zoom
AnimationsPack consists of custom x15 animations:
- flying (start, loop, gliding, hover, end), idle, cleaning_feathers, pecking, jump (start, loop, end), walk, walk_jump, attack, get_hit, dead
Overview
Stylized Raven is a stylized corvid creature crafted for fantasy and gothic worlds. Built for real-time use, this raven/crow asset channels the mood of dark forests and cursed ruins, drawing on the corvus lineage to deliver a believable bird silhouette with expressive beak, layered feathers, and sweeping wings. Perfect as a companion, enemy, or ambient wildlife, it slots into any mythic or horror setting with cinematic presence.
Ship your aerial gameplay fast with the included birdsystem - a plug-and-play system for flying and flight that’s ready out of the box. It features authorable AI behavior, smooth locomotion, and clean hooks for Blueprint/Animator integration, so designers can tune patrols, swoops, glides, and perches without touching code.
Artist-friendly and production-ready: fully rigged, carefully animated, and optimized for LODs and real-time lighting. The skeleton supports natural wingbeats, tail trims, and poseable claws; animation clips cover idle poses, takeoff, glide, and attack frames, with space to expand for custom sequences.
Lore-ready theming: whisper “nevermore” in haunted libraries, or invoke Huginn, Muninn, and Odin for Norse-flavored encounters. Whether perched as an omen, circling as a scout, or striking as a boss add-on, this stylized creature brings adaptable narrative weight to dungeons, villages, and wildlands alike.
Successful development to you!