DESCRIPTION

Rigged and Animated for:
LightWave 8.5 and up
3ds Max 8 and up
Cinema 4D r13 and up
MAX 2009 generated FBX
OBJ - includes base object and all morph taraget objs

Both models come with several pre-animated scenes to get you started.
The feathers are geometry so they render fast and no plugins are needed.
The wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.
You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.
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The main controlling object is the 'ROOT' bone
I have provided several scene files to get you started:
Zero
Land-Take off
Fly loop

The feet and legs are controlled by 'LT-Foot' and 'RT-Foot' respectively. (Lightwave)
The feet and legs are controlled by 'LT-FootControl' and 'RT-FootControl' respectively. (Max)

There are 3 'neck' bones, a 'head' bone and a 'lower beak' bone.

There are 23 Morph targets. (Lightwave)
There are 23 Morph targets. (Max)
The 'Mouth' phonemes are controlled by 8 Morph targets:
located when you select the mesh and go to 'Object' => 'Properties' => 'Deform' (Lightwave)
located when you select the mesh and go to 'Modify' => 'Morpher' (Max)

But the mouth can be opened and closed with a bone as well.

The wings are controlled by 3 bones each
and have 3 Morph position, to spread the wing tips and 10 morph positions to manipulate the wing

WingFold-01
WingFold-02
WingFold-03
WingFold-04-Folded
WingFold-05
WingFold-06
WingFold-07
WingTIpsDown
WingTIpsSpread-01
WingTIpsSpread-02

The Tail spread is controlled via Morph target 'TailSpread', the Tail bone controls position and rotation.
The toes are controlled by 12 bones on each foot.
To fold the wings use the morphs noted above.

But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.
Don't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.-
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The model is made hi resolution by using Sub-Patching(LW) Turbosmooth(Max), so the actual geometry is much less than the rendered geometry.

LIGHTWAVE:
EAGLE:
Real Geometry:
25757 verticies
17530 polygons

Outcrop:
Real Geometry:
3738 verticies
3826 polygons

SkyGlobe
Real Geometry:
98 verticies
96 polygons
--------------------------
Eagle, Outcrop, Skyglobe
Real Geometry:
29593 verticies
21452 polygons
------------------------------------------------------------------------------
MAX:
EAGLE:
Real Geometry:
25903 verticies
17530 polygons

Outcrop:
Real Geometry:
3738 verticies
3826 polygons

SkyGlobe
Real Geometry:
98 verticies
96 polygons
--------------------------
Eagle, Outcrop, Skyglobe
Real Geometry:
29739 verticies
21452 polygons

the maps are RGB or greyscale, 300dpi, 3999px X 3999px

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American Bald Eagle - rigged - animated 3D model

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Native file format
LWO
Size: 27 MB
Renderer: Default | 8.5
Exchange formats
OBJ
OBJ<br />File Size: 22.5 MB
FBX
Autodesk FBX<br />Version: Max 2009<br />File Size: 62 MB
MAX
Autodesk 3ds Max<br />Version: 8<br />File Size: 55.2 MB
C4D
Cinema 4D<br />Version: r13 - Renderer: Mental Ray<br />File Size: 95.3 MB
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/ 25757 vertices
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