High Detailed Photorealistic Wolf; UVunwrapped and smoothable, made with Maya. Xgen for hair (no plug-ins needed)
This model has a clean geometry based on loops and ‘only’ quads. It is FULLY RIGGED and RIGGED comes with Maya settings for Arnold renderer.
(Ready to render exactly as you see above)
– eyes, corneas, gum/teeth and tongue are modeled separately.
The model is provided in the default RIG pose.
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BlendShapes included:
– Blink
– Grin
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High resolution 8k textures:
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Measurement units: centimeters
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Formats included:
-Maya 2023-
WolfRigMaya2023.ma – default rig (maya 2023 ascii)
FBX
-exported_model.fbx – default rig
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Mesh resolution – Polycount (quads):
main wolf mesh: 6014
eyeballs/corneas: 224
gum-teeth: 2778
tongue: 508
whiskers: 6500
background plane: 1
RIG NOTE:
The rig is completely flexible and has smart Ctrls, for good deformations. Extra jiggles have been added in key areas for an added skin deformation control.
Below are some features of the rig:
Right Click Menu
Mirror pose for selected Ctrl
Space Switching
IKFK Controller
Auto Clavicle
Global Scale
Stretch Arm/Leg
Elbow/Knee Pin
Bendy Arm/Leg
FootRoll with options IK+FK Spine with smart Controller
Squeeze+Squash Spine
Colored Ctrls.
And more..
BlendShapes included (connected to ML_Head_Skull_CtrlShape):
– Blink
– Grin
Xgen Notes:
Created with Xgen Core
OTHER NOTES:
-The model is provided in the standard RIG pose.
NO POSTWORK ON THESE RENDERS (ARNOLD)