DESCRIPTION

Introduction
This is a high-quality giraffe model with textures, rigging, animation, and hair. It is made with Blender and Cycles renderer at real-world scale.
It consists of 11 objects: Body, 2*eyeballs, 2*eyes, lacrimal glands, tears, tongue, gums, upper teeth, and lower teeth.

Polygons
Body: vertices 17,403 polygons 17,352
Eyeballs*2: vertices 548 polygons 576
Eyes*2: vertices 612 polygons 640
Lacrimal glands: vertices 64 polygons 60
Tears: vertices 1,778 polygons 1,772
Tongue: vertices 531 polygons 510
Gums: vertices 204 polygons 202
Upper Teeth: vertices 463 polygons 448
Lower Teeth: vertices 463 polygons 448
Total: vertices 22,066 polygons 22,008

Formats
There is a Blender project and an OBJ file.

Textures
Giraffe_Body_BaseColor_1001.png, 4096*4096
Giraffe_Body_BaseColor_1002.png, 2048*2048
Giraffe_Body_BaseColor_1003.png, 2048*2048
Giraffe_Body_BaseColor_1004.png, 2048*2048
Giraffe_Body_Normal_1003.png, 2048*2048
Giraffe_Body_Normal_1004.png, 2048*2048

Rigging
Fully rigged with Blender armature system:
Facial rigging supports some detailed animation, such as blinking/closing eyes, the movements of the nose, and lips stretching, etc.
CTR_root_a controls the whole model.
CTR_gravity_a controls the center of gravity of the body.
CTR_FK_Tail_a-l controls the rotation of the tail.
CTR_Neck_Roll_a-h controls the rotation of the neck.
CTR_Neck_Stretch_root_a-c controls the stretch of the neck.
CTR_Head_a controls the rotation of the head.
CTR_Ear_a-d.L controls the rotation of the left ear.
CTR_Jaw_a controls the opening and closing of the mouth.
CTR_Mouth_Roll_root controls the animation of the upper lip.
CTR_Eye_a.L/R controls the rotation of the eyes.
CTR_Belly_a controls the breath on the belly.
And more…

Animations
Loopable walking animation at 30 FPS, frame range 1-160;
Loopable running animation at 30 FPS, frame range 1-261;
Unlooped watching animation at 30 FPS, frame range 1-325;

Features
The model is in meter units at real-world scale.
To run faster, the Display buttons of the fur are disabled. You can enable them if needed.
Put the model in the scene to render without any cleaning.
The hair dynamics have been baked. If models need to be moved, please turn off Hair Dynamics, or else some errors of hairstyle will appear.
No lights and cameras.

Notice Before Purchase
Please take notice that this model is made with Blender, and only fully supports Blender. If your workflow includes other 3D softwares such as Maya, 3DsMax, C4D and so on, the model with its fur, rigging and animations may not be able to be fully transferred to those softwares. You can still try exporting the animations using any other methods, including baking and more, at your own risk. We don't provide any technical support on exporting to other softwares than Blender.

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ArmTM
ArmTMCommunity member
This user is part of the CGTrader community
excellent job
an
anndgtyarevaCommunity member
This user is part of the CGTrader community
Beatiful
bl
blenderprojeleriCommunity member
This user is part of the CGTrader community
nice
an
ananthanariCommunity member
This user is part of the CGTrader community
good
St
StatushevStat1990Community member
This user is part of the CGTrader community
Love it
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Giraffe Animated 3D model

Custom License (no AI)
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File formats
OBJ
OBJ | 2 files<br />File Size: 3.03 MB
PNG
PNG<br />File Size: 54 MB
BLEND
Blender | 3 files<br />Version: 2.83.5 - Renderer: Cycles<br />File Size: 420 MB
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3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
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Geometry
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22008 polygons
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/ 22066 vertices
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