SOFTWARE: maya 2017, Arnold for maya 2017 126.96.36.199.
All files have been archived into one folder. Do not drag .mb file into maya view. You can open this .mb file via menu or input it.
TEXTURE: The main body is seperated to three parts: uphalf, downhalf and wings. each part has five channels: Diffuse color:4096x4096 Metalness:4096x4096 Specular roughness:4096x4096 Normal:4096x4096 Height:4096x4096 Other parts also have the same five channels, such as three wheels, the tail. but the textures are 2K or 1K
In fact, there are many small details, and each word is clear, because I rended the whole body, so you may not see.
RIGGING: The engine is rigged, it can be bended like real F35B! Not joke! All movable parts had been rigged, including canopy, three landing gears, bulk covers, intake/exhaustion covers of vertical engine, engine covers, ailerons, empennages and rudders. Note: If you want to rotate the red bended arrows to drive movable parts, have better choose Object space in Axis Orientation (rotate tool configuration).
ABOUT THIS MODEL: I spent long long time looking for profiles online, but because it's a military aircraft, the information is very limited. I draw lines and build models according to the profiles I found, and do my best to ensure the accuracy of the model according to profiles and photos About the tailpipe, it took a lot of videos to figure out how it was bended, and several attempts were made to find the right way to bind it. There are many components on the actual tailpipe. It is very complicated. If you want to make some specific movie shots, you need to compare the photos to add parts on the tailpipe surface
COPYRIGHT: I made this model for my hobbies, not for other companies or individuals, but you can't resell it without my permission.
Hope you like it!!