DESCRIPTION

Northrop YF-23 BLACK WIDOW 2

Created in: Autodesk Maya 2016 x64 WinRendered with: Vray 3.10Textured with: theFoundry MARI, Photoshop & IllustratorModelled in real world scale, scaled in meters (20.8 x 13.2 x 4.2)

Polycounts:Faces 303083Vertices 312547
N-Gons 0 (0%)Quad/4 sides faces 300420 (99.12%)Tris/3 side faces 2663 (0.88%)

This model contains poles (more than 5 edges that converge to a single vertex.)

Available Formats:

  • Maya 2016 (.ma ASCII) Vray 3.10
  • 3ds max 2011 Vray 2.00
  • fbx 2013 (.fbx ASCII)
  • OBJ

Textures available both 2k and 4k resolutions in sRGB 2.2 .jpg which is:

  • YF-23 textures==============(diffuse, specular, reflection & normal).
  • Pilot textures==============(diffuse, specular & normal).
  • AGM-Maverick textures=======(diffuse, specular, reflection & normal).
  • JDAM GBU-28 textures========(diffuse, specular, reflection & normal).
  • Landing Gear textures=======(diffuse, specular, reflection & normal).
  • Cockpit Panels textures=====(diffuse).

Texture Versions:

  • 21st Livery (Custom Livery).
  • 1990 Black Widow II / PAV-1 (Original Paint of YF-23).
  • 1990 Grey Ghost / PAV-2 (Original Paint of YF-23).

Model Features:

  • Model created from blueprints & several reference images to represent real world object.
  • Model in real world scale (units in Meters)
  • Model is fully applied with shaders and textures.
  • No default name, model has been well organized with easy understanding name and groups.
  • Model positioned at center of the world (X=0, Y=0, Z=0).
  • No error on opening, importing & rendering the model. Just load or open the model and start rendering.
  • No overlapping UVs, no overlapping faces, no isolated vertices, no reserved faces & no N-Gon faces.
  • Simple 'Set Driven Key' (Maya Only) to instantly animate ailerons, slats, flaps, bomb bays etc.

Additional Notes:

  • To costumizes the liveries, Photoshop document (.psd) & MARI archieve (.mra) files were added.
  • Depending on which 3d software you are using, the exchange formats (fbx and obj) may not match the preview images exactly. When importing of these formats, there's maybe some textures that have to be loaded manually.

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PolyMart
PolyMartCommunity member
This user is part of the CGTrader community
awesome
8sianDude
8sianDudeCommunity member
This user is part of the CGTrader community
nice
3dgamesprop
3dgamespropCommunity member
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Perfect model
BitModel
BitModelCommunity member
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Good
sh
shinji5791Community member
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good~~
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Northrop YF-23 Black Widow II 3D model

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Native file format
MA
Size: 19.7 MB
Renderer: V-Ray | 3.10 | 2016
Exchange formats
OBJ
OBJ<br />Version: 2013<br />File Size: 13.2 MB
FBX
Autodesk FBX<br />Version: 2013<br />File Size: 18.8 MB
MAX
Autodesk 3ds Max | 2 files<br />Version: 2013 - Renderer: V-Ray 2.00<br />File Size: 33.5 MB
MEL
Maya Mel Script<br />File Size: 19.7 MB
TEXTURES
Textures | 3 files<br />Version: Mari 3.60<br />File Size: 112 MB
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303084 polygons
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/ 312547 vertices
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